(I think this belongs into wine-devel, sorry for also posting this on wine-patches)
Oops, sorry! I corrected the mixed indentation style (must have been the copy&paste).
However I think the comment should stay there. I don't think the MSDN docs are updated in the near future, at least what D3D9 is concerned (now that D3D10 is more and more used). So in case someone is wondering why the implementation of wine differs from the behaviour described in the MSDN this comment should clarify this.
Now should I also add something about the scratch pool type?
Greets, Tobias
2008/6/20 Tobias Jakobi liquid.acid@gmx.net:
However I think the comment should stay there. I don't think the MSDN docs are updated in the near future, at least what D3D9 is concerned (now that D3D10 is more and more used). So in case someone is wondering why the implementation of wine differs from the behaviour described in the MSDN this comment should clarify this.
Now should I also add something about the scratch pool type?
I don't feel strongly about it, it's just that the comment talks a lot about what MSDN says or doesn't say, without actually describing what D3DPOOL_SCRATCH is supposed to mean, while ultimately that's all we care about.