Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 61b7fe9325f..663503bdf39 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1297,7 +1297,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2) { - /* Conditinal non power of two textures use a different clamping + /* Conditional non power of two textures use a different clamping * default. If we're using the GL_WINE_normalized_texrect partial * driver emulation, we're dealing with a GL_TEXTURE_2D texture which * has the address mode set to repeat - something that prevents us