On 29/04/06, Ivan Gyurdiev ivg2@cornell.edu wrote:
DWORD major = D3DSHADER_VERSION_MAJOR(version);
DWORD minor = D3DSHADER_VERSION_MINOR(version);
It's probably a bad idea to add more dependencies on d3d8/d3d9 in wined3d.
H. Verbeet wrote:
On 29/04/06, Ivan Gyurdiev ivg2@cornell.edu wrote:
DWORD major = D3DSHADER_VERSION_MAJOR(version);
DWORD minor = D3DSHADER_VERSION_MINOR(version);
It's probably a bad idea to add more dependencies on d3d8/d3d9 in wined3d.
So what should be done instead?
Ivan Gyurdiev wrote:
H. Verbeet wrote:
On 29/04/06, Ivan Gyurdiev ivg2@cornell.edu wrote:
DWORD major = D3DSHADER_VERSION_MAJOR(version);
DWORD minor = D3DSHADER_VERSION_MINOR(version);
It's probably a bad idea to add more dependencies on d3d8/d3d9 in wined3d.
So what should be done instead?
Ok, I've been explained the problem, but can the patch be merged anyway, as correcting a bug. I will submit future cleanup patches to move structures from d3d9types.h to the appropriate wined3d header.