From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- libs/vkd3d-shader/spirv.c | 41 +++++++++++++++++++++++++++------------ 1 file changed, 29 insertions(+), 12 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index ae0b1958995c..8efb38530ce9 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1908,6 +1908,7 @@ struct vkd3d_shader_phase { enum VKD3D_SHADER_INSTRUCTION_HANDLER type; uint32_t function_id; + size_t function_location; };
struct vkd3d_dxbc_compiler @@ -3828,6 +3829,26 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); }
+static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase( + const struct vkd3d_dxbc_compiler *compiler) +{ + if (!compiler->shader_phase_count) + return NULL; + + return &compiler->shader_phases[compiler->shader_phase_count - 1]; +} + +static size_t vkd3d_dxbc_compiler_get_current_function_location(const struct vkd3d_dxbc_compiler *compiler) +{ + const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_phase *phase; + + if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler))) + return phase->function_location; + + return builder->main_function_location; +} + static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { @@ -3849,12 +3870,13 @@ static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compi const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + size_t function_location; unsigned int i; uint32_t id;
- vkd3d_spirv_begin_function_stream_insertion(builder, builder->main_function_location); + function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler); + vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
- assert(!compiler->temp_count); compiler->temp_count = instruction->declaration.count; for (i = 0; i < compiler->temp_count; ++i) { @@ -3877,6 +3899,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_indexable_temp(struct vkd3d_dxbc_compil struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_register reg; struct vkd3d_symbol reg_symbol; + size_t function_location; uint32_t id;
if (temp->component_count != 4) @@ -3887,7 +3910,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_indexable_temp(struct vkd3d_dxbc_compil reg.idx[0].offset = temp->register_idx; reg.idx[1].offset = ~0u;
- vkd3d_spirv_begin_function_stream_insertion(builder, builder->main_function_location); + function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler); + vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->function_stream, SpvStorageClassFunction, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE, temp->register_size); @@ -4708,6 +4732,8 @@ static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *c SpvFunctionControlMaskNone, function_type_id); vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
+ phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); + switch (instruction->handler_idx) { case VKD3DSIH_HS_CONTROL_POINT_PHASE: @@ -4726,15 +4752,6 @@ static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *c vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, id); }
-static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase( - const struct vkd3d_dxbc_compiler *compiler) -{ - if (!compiler->shader_phase_count) - return NULL; - - return &compiler->shader_phases[compiler->shader_phase_count - 1]; -} - static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;