Binary packages for various distributions will be available from: https://www.winehq.org/download
Summary since last release * Rebased to current wine 5.5 (853 patches are applied to wine vanilla)
Upstreamed (Either directly from staging or fixed with a similar patch). * wined3d: Multiple games need WINED3D_TEXF_ANISOTROPIC filter mode. * wineqtdecoder: Fix compilation. * d3d11/tests: Add basic dual source blend test. * wined3d: Implement dual source blending. * server: When combining root and name, make sure there is only one slash.
Added: * [41275] Winemenubuilder should respect existing defaults for filetype associations. * [48832] winmm: Use _lopen to avoid the 128 character path limit.
Updated: * xactengine-initial * ddraw-Rendering_Targets * wined3d-SWVP-shaders * wined3d-Indexed_Vertex_Blending * ntdll-RtlIpv4StringToAddress
Where can you help * Run Steam/Battle.net/GOG/UPlay/Epic * Test your favorite game. * Test your favorite applications. * Improve staging patches and get them accepted upstream.
As always, if you find a bug, please report it via https://bugs.winehq.org
Best Regards Alistair.