2016-06-01 12:18 GMT+02:00 Alistair Leslie-Hughes leslie_alistair@hotmail.com:
Signed-off-by: Alistair Leslie-Hughes leslie_alistair@hotmail.com
dlls/d3dx9_36/effect.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 7772406..a72aa3a 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -5969,7 +5969,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base, if (bytecode) ID3D10Blob_Release(bytecode); if (temp_errors)
TRACE("%s\n", (char *)ID3D10Blob_GetBufferPointer(temp_errors));
TRACE("%s\n", debugstr_a((char *)ID3D10Blob_GetBufferPointer(temp_errors))); if (errors) *errors = temp_errors; else if (temp_errors)
-- 2.8.1
What effect / application is crashing because of this and what are the errors?
Hi Matteo,
On 02/06/16 07:18, Matteo Bruni wrote:
2016-06-01 12:18 GMT+02:00 Alistair Leslie-Hughes leslie_alistair@hotmail.com:
What effect / application is crashing because of this and what are the errors?
The Game is Battlefield 1225 Demo. I was investigating issue https://bugs.winehq.org/show_bug.cgi?id=39652
I have d3dcompiler_43 set to native. d3d9_* set to buildin.
The errors generated are "Shaders/commonVertexLight.fx(30,9): warning X3205: conversion from larger type to smaller, possible loss of data\nShaders/commonVertexLight.fx(31,7): warning X3205: conversion from larger type to smaller, possible loss of data\nShaders/commonVertexLight.fx(40,9): warning X3205: conversion from larger"...
Best Regards Alistair Leslie-Hughes
2016-06-02 9:56 GMT+02:00 Alistair Leslie-Hughes leslie_alistair@hotmail.com:
On 02/06/16 07:18, Matteo Bruni wrote:
2016-06-01 12:18 GMT+02:00 Alistair Leslie-Hughes leslie_alistair@hotmail.com:
What effect / application is crashing because of this and what are the errors?
The Game is Battlefield 1225 Demo. I was investigating issue https://bugs.winehq.org/show_bug.cgi?id=39652
I have d3dcompiler_43 set to native. d3d9_* set to buildin.
The errors generated are "Shaders/commonVertexLight.fx(30,9): warning X3205: conversion from larger type to smaller, possible loss of data\nShaders/commonVertexLight.fx(31,7): warning X3205: conversion from larger type to smaller, possible loss of data\nShaders/commonVertexLight.fx(40,9): warning X3205: conversion from larger"...
Thanks. I think a better way to fix this is to break the TRACE message over multiple lines. Maybe break on '\n' or every ~80 characters (whichever comes first)?
Best Regards Alistair Leslie-Hughes