Am Donnerstag 29 Juni 2006 11:40 schrieb Stefan Dösinger:
According to the msdn this should happen, and native d3drm.dll depends on this
ChangeLog: Stefan Dösinger: Return DDERR_NOPALETTEATTCHED if there is no palette
Do not apply this patch, it is not completely correct. It breaks palettized textures in the dx7 sdk. I'll write a test case for this