On 14/01/2008, Marcus Meissner marcus@jet.franken.de wrote:
Hi,
This checks for overflowing the fixed size arrays.
spotted by Coverity.
(Submitted some months ago already, but left in my queue.)
Ciao, Marcus
IIRC last time we tested this it was allowed on Windows, and simply causes memory corruption. If we want to prevent this, we should probably just return WINED3D_OK.
On Mon, Jan 14, 2008 at 11:57:39PM +0100, H. Verbeet wrote:
On 14/01/2008, Marcus Meissner marcus@jet.franken.de wrote:
Hi,
This checks for overflowing the fixed size arrays.
spotted by Coverity.
(Submitted some months ago already, but left in my queue.)
Ciao, Marcus
IIRC last time we tested this it was allowed on Windows, and simply causes memory corruption. If we want to prevent this, we should probably just return WINED3D_OK.
I don't like memory corruption or buffer overflows. ;) Just sent another patch, returning WINED3D_OK but printing ERR().
Ciao, Marcus