Signed-off-by: Francisco Casas fcasas@codeweavers.com Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
--- v2: - Use new name of hlsl_type_is_single_reg(), hlsl_type_uses_writemask().
Signed-off-by: Francisco Casas fcasas@codeweavers.com --- Makefile.am | 1 - libs/vkd3d-shader/hlsl.y | 93 +++++++++++++++++++++++++++++++--------- 2 files changed, 73 insertions(+), 21 deletions(-)
diff --git a/Makefile.am b/Makefile.am index 8617a09d..3fc803c3 100644 --- a/Makefile.am +++ b/Makefile.am @@ -310,7 +310,6 @@ XFAIL_TESTS = \ tests/hlsl-initializer-invalid-arg-count.shader_test \ tests/hlsl-initializer-local-array.shader_test \ tests/hlsl-initializer-nested.shader_test \ - tests/hlsl-initializer-numeric.shader_test \ tests/hlsl-initializer-static-array.shader_test \ tests/hlsl-initializer-struct.shader_test \ tests/hlsl-bool-cast.shader_test \ diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 5e142914..725cbad3 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1321,6 +1321,51 @@ static bool add_increment(struct hlsl_ctx *ctx, struct list *instrs, bool decrem return true; }
+static void initialize_numeric_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, + struct parse_initializer *initializer, unsigned int reg_offset, struct hlsl_type *type, + unsigned int *initializer_offset) +{ + unsigned int i; + + if (type->type == HLSL_CLASS_MATRIX) + hlsl_fixme(ctx, &var->loc, "Matrix initializer."); + + for (i = 0; i < type->dimx; i++) + { + struct hlsl_ir_store *store; + struct hlsl_ir_constant *c; + struct hlsl_ir_node *node; + + node = initializer->args[*initializer_offset]; + *initializer_offset += 1; + + if (!(node = add_implicit_conversion(ctx, initializer->instrs, node, + hlsl_get_scalar_type(ctx, type->base_type), &node->loc))) + return; + + if (hlsl_type_uses_writemask(var->data_type)) + { + if (!(c = hlsl_new_uint_constant(ctx, reg_offset, node->loc))) + return; + list_add_tail(initializer->instrs, &c->node.entry); + + if (!(store = hlsl_new_store(ctx, var, &c->node, node, (1u << i), node->loc))) + return; + } + else + { + if (!(c = hlsl_new_uint_constant(ctx, reg_offset + i, node->loc))) + return; + list_add_tail(initializer->instrs, &c->node.entry); + + if (!(store = hlsl_new_store(ctx, var, &c->node, node, 0, node->loc))) + return; + } + + list_add_tail(initializer->instrs, &store->node.entry); + } +} + static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, struct hlsl_ir_var *var, struct parse_initializer *initializer) { @@ -1490,20 +1535,16 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t if (v->initializer.args_count) { unsigned int size = initializer_size(&v->initializer); - struct hlsl_ir_load *load;
- if (type->type <= HLSL_CLASS_LAST_NUMERIC - && type->dimx * type->dimy != size && size != 1) + if (type->type <= HLSL_CLASS_LAST_NUMERIC && v->initializer.args_count != 1 + && type->dimx * type->dimy != size) { - if (size < type->dimx * type->dimy) - { - hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT, - "Expected %u components in numeric initializer, but got %u.", - type->dimx * type->dimy, size); - free_parse_initializer(&v->initializer); - vkd3d_free(v); - continue; - } + hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT, + "Expected %u components in numeric initializer, but got %u.", + type->dimx * type->dimy, v->initializer.args_count); + free_parse_initializer(&v->initializer); + vkd3d_free(v); + continue; } if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY) && hlsl_type_component_count(type) != size) @@ -1537,23 +1578,35 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t vkd3d_free(v); continue; } + if (v->initializer.args_count > 1) { - hlsl_fixme(ctx, &v->loc, "Complex initializer."); - free_parse_initializer(&v->initializer); - vkd3d_free(v); - continue; + unsigned int initializer_offset = 0; + + if (v->initializer.args_count != size) + { + hlsl_fixme(ctx, &v->loc, "Flatten initializer."); + free_parse_initializer(&v->initializer); + vkd3d_free(v); + continue; + } + + initialize_numeric_var(ctx, var, &v->initializer, 0, type, &initializer_offset); } + else + { + struct hlsl_ir_load *load = hlsl_new_var_load(ctx, var, var->loc);
- load = hlsl_new_var_load(ctx, var, var->loc); - list_add_tail(v->initializer.instrs, &load->node.entry); - add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]); - vkd3d_free(v->initializer.args); + list_add_tail(v->initializer.instrs, &load->node.entry); + add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]); + }
if (modifiers & HLSL_STORAGE_STATIC) list_move_tail(&ctx->static_initializers, v->initializer.instrs); else list_move_tail(statements_list, v->initializer.instrs); + + vkd3d_free(v->initializer.args); vkd3d_free(v->initializer.instrs); }
On 2/22/22 16:13, Francisco Casas wrote:
+static void initialize_numeric_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
struct parse_initializer *initializer, unsigned int reg_offset, struct hlsl_type *type,
unsigned int *initializer_offset)
+{
- unsigned int i;
- if (type->type == HLSL_CLASS_MATRIX)
hlsl_fixme(ctx, &var->loc, "Matrix initializer.");
- for (i = 0; i < type->dimx; i++)
- {
struct hlsl_ir_store *store;
struct hlsl_ir_constant *c;
struct hlsl_ir_node *node;
node = initializer->args[*initializer_offset];
*initializer_offset += 1;
if (!(node = add_implicit_conversion(ctx, initializer->instrs, node,
hlsl_get_scalar_type(ctx, type->base_type), &node->loc)))
return;
if (hlsl_type_uses_writemask(var->data_type))
{
if (!(c = hlsl_new_uint_constant(ctx, reg_offset, node->loc)))
return;
list_add_tail(initializer->instrs, &c->node.entry);
if (!(store = hlsl_new_store(ctx, var, &c->node, node, (1u << i), node->loc)))
return;
}
else
{
if (!(c = hlsl_new_uint_constant(ctx, reg_offset + i, node->loc)))
return;
list_add_tail(initializer->instrs, &c->node.entry);
if (!(store = hlsl_new_store(ctx, var, &c->node, node, 0, node->loc)))
return;
}
I'm inclined to say we don't want to be concerned with the writemask here. That is, we should just deal in offsets in hlsl.y, in a unified manner, and let a later pass lower that to a swizzle or writemask. That way we don't have to care in add_array_load() either.
I.e. this should basically just look like the "else" branch.
list_add_tail(initializer->instrs, &store->node.entry);
- }
+}
- static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, struct hlsl_ir_var *var, struct parse_initializer *initializer) {
@@ -1490,20 +1535,16 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t if (v->initializer.args_count) { unsigned int size = initializer_size(&v->initializer);
struct hlsl_ir_load *load;
if (type->type <= HLSL_CLASS_LAST_NUMERIC
&& type->dimx * type->dimy != size && size != 1)
if (type->type <= HLSL_CLASS_LAST_NUMERIC && v->initializer.args_count != 1
&& type->dimx * type->dimy != size) {
if (size < type->dimx * type->dimy)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u components in numeric initializer, but got %u.",
type->dimx * type->dimy, size);
free_parse_initializer(&v->initializer);
vkd3d_free(v);
continue;
}
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u components in numeric initializer, but got %u.",
type->dimx * type->dimy, v->initializer.args_count);
free_parse_initializer(&v->initializer);
vkd3d_free(v);
continue; } if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY) && hlsl_type_component_count(type) != size)
This seems like a separate change, no?
Changing "size != 1" to "v->initializer.args_count != 1" seems like yet another separate change. (Which I guess is technically more correct, although still not perfectly fixed yet...)