Jason Edmeades us@the-edmeades.demon.co.uk writes:
Michael - This will silence those horrible fixmes about worldmatrix(0..255) and vertex blend not being supported - We incorrectly return support since the NVidia drivers dont claim support for it, but DO return a number for the GL_MAX_VERTEX_UNITS_ARB (which is only supported as far as I can tell, if arb_vertex_blend is supported... weird). Does it help with the textures at all?
Jeah, it works. Textures are present and it also doesn't crash anymore. Thank you. :-)
Michael