From: Józef Kucia jkucia@codeweavers.com
It's the smallest alignment for textures supported by D3D12. Vulkan implementations may return lower values.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- libs/vkd3d/device.c | 3 +++ tests/d3d12.c | 2 ++ 2 files changed, 5 insertions(+)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index c85405024e75..cf40e7a1f064 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -2062,6 +2062,7 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour } else { + /* FIXME: Should we support D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT for small MSSA resources? */ if (desc->SampleDesc.Count != 1) default_alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
@@ -2070,6 +2071,8 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour WARN("Failed to get allocation info for texture.\n"); valid = false; } + + info->Alignment = max(info->Alignment, D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT); }
if (valid && desc->Alignment % info->Alignment) diff --git a/tests/d3d12.c b/tests/d3d12.c index 7fb0b4108023..c82778594129 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -21218,6 +21218,8 @@ static void test_suballocate_small_textures(void) check_alignment(info.SizeInBytes, info.Alignment); }
+ ok(info.Alignment >= D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT, "Got alignment %"PRIu64".\n", info.Alignment); + heap_desc.SizeInBytes = ARRAY_SIZE(textures) * info.SizeInBytes; memset(&heap_desc.Properties, 0, sizeof(heap_desc.Properties)); heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;