On Sun, Jan 29, 2017 at 11:52 AM, Guillaume Charifi
guillaume.charifi@sfr.fr wrote:
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 6 ++++++
dlls/wined3d/shader_sm4.c | 10 ++++++++++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 19 insertions(+)
This patch doesn't even compile. Please test your patches before
sending them to wine-patches.
+static void shader_sm5_read_dcl_resource_raw(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
+{
- shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.raw_resource.reg);
+}
You should just use "ins->declaration.dst".