Stefan Dösinger stefan@codeweavers.com writes:
- GetWindowRect(((IWineD3DSwapChainImpl *)This->swapchains[0])->win_handle, &windowRect);
- /* Warning: glScissor uses window coordinates, not viewport coordinates, so our viewport correction does not apply
- Warning2: Even in windowed mode the coords are relative to the window, not the screen
- */
Wouldn't GetClientRect be more appropriate?