From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- tests/d3d12.c | 69 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 68 insertions(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 0528ceb4ba6a..c40ce12719b6 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -19970,7 +19970,6 @@ static void test_resource_allocation_info(void) } }
- refcount = ID3D12Device_Release(device); ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); } @@ -20134,6 +20133,73 @@ static void test_command_list_initial_pipeline_state(void) destroy_test_context(&context); }
+static void test_blend_factor(void) +{ + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12GraphicsCommandList *command_list; + struct test_context_desc desc; + struct test_context context; + ID3D12CommandQueue *queue; + unsigned int i; + HRESULT hr; + + static const struct + { + float blend_factor[4]; + unsigned int expected_color; + } + tests[] = + { + {{0.0f, 0.0f, 0.0f, 0.0f}, 0xffffffff}, + {{0.0f, 1.0f, 0.0f, 1.0f}, 0xffffffff}, + {{0.5f, 0.5f, 0.5f, 0.5f}, 0xff80ff80}, + {{1.0f, 1.0f, 1.0f, 1.0f}, 0xff00ff00}, + }; + + memset(&desc, 0, sizeof(desc)); + desc.no_pipeline = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + init_pipeline_state_desc(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, NULL, NULL); + pso_desc.BlendState.RenderTarget[0].BlendEnable = TRUE; + pso_desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_BLEND_FACTOR; + pso_desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_INV_BLEND_FACTOR; + pso_desc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; + pso_desc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_BLEND_FACTOR; + pso_desc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_BLEND_FACTOR; + pso_desc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_OMSetBlendFactor(command_list, tests[i].blend_factor); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 1); + + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + } + + destroy_test_context(&context); +} + START_TEST(d3d12) { bool enable_debug_layer = false; @@ -20255,4 +20321,5 @@ START_TEST(d3d12) run_test(test_resource_allocation_info); run_test(test_suballocate_small_textures); run_test(test_command_list_initial_pipeline_state); + run_test(test_blend_factor); }