Signed-off-by: Connor McAdams cmcadams@codeweavers.com --- dlls/d3dx9_36/shader.c | 1 - 1 file changed, 1 deletion(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 376b97f5ea6..7033972af36 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -1112,7 +1112,6 @@ static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL) { D3DXMATRIX mat, *m, min; - D3DXMatrixTranspose(&mat, &min);
if (is_pointer) min = *(D3DXMATRIX *)(indata[index / 16]);
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- To any onlooker, there is another identical call a couple of lines below.
I guess it would be slightly better to call it "redundant" rather than "unnecessary" in the patch subject but either works.