On Thu, Sep 28, 2006 at 08:20:51PM +0200, Roderick Colenbrander wrote:
Again as mentioned by Huw, the gdi32.spec file wasn't correct. It should be correct this time.
No. Your gdi32.spec was fine. It was the opengl32.spec that was wrong (hint: that's why I quoted that bit of the patch ;-).
Your patch is for the wglUseFont*Bitmaps* functions and not the wglUseFont*Outlines* functions, so the only thing that should be changing is the former and not the latter.
So in opengl32.spec you need to forward the wglUseFont*Bitmaps* functions to functions of the same name in gdi32.
Huw.
The spec file line read '+@ stdcall wglUseFontOutlinesW(long long long long long long long ptr) gdi32.wglUseFontOutlinesW' the last part wasn't needed I think. I thought it was about that. Didn't see the FontBitmaps/FontOutlines issue ..
I guess I'll need a take 4 and hope it is right then.
Thanks,
Roderick
On Thu, Sep 28, 2006 at 08:20:51PM +0200, Roderick Colenbrander wrote:
Again as mentioned by Huw, the gdi32.spec file wasn't correct. It should be correct this time.
No. Your gdi32.spec was fine. It was the opengl32.spec that was wrong (hint: that's why I quoted that bit of the patch ;-).
Your patch is for the wglUseFont*Bitmaps* functions and not the wglUseFont*Outlines* functions, so the only thing that should be changing is the former and not the latter.
So in opengl32.spec you need to forward the wglUseFont*Bitmaps* functions to functions of the same name in gdi32.
Huw.