On 04/22/2011 02:06 PM, EG Galano wrote:
This fixes jittery mouse movement in Combat Arms. This was introduced in commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
This is likely the same issue discussed here but I don't have a copy to test: http://forum.winehq.org/viewtopic.php?t=11759&sid=9d9518057d4c0ef51be8c3...
- if (ret && (prev_x != new_x || prev_y != new_y)) USER_Driver->pSetCursorPos( new_x, new_y );
- if (ret && (prev_x != new_x && prev_y != new_y)) USER_Driver->pSetCursorPos( new_x, new_y );
Obviously this is wrong. Something else is at fault here.
Vitaliy.
On Fri, Apr 22, 2011 at 6:10 PM, Vitaliy Margolen wine-devel@kievinfo.com wrote:
On 04/22/2011 02:06 PM, EG Galano wrote:
This fixes jittery mouse movement in Combat Arms. This was introduced in commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
This is likely the same issue discussed here but I don't have a copy to test: http://forum.winehq.org/viewtopic.php?t=11759&sid=9d9518057d4c0ef51be8c3...
- if (ret && (prev_x != new_x || prev_y != new_y))
USER_Driver->pSetCursorPos( new_x, new_y );
- if (ret && (prev_x != new_x && prev_y != new_y))
USER_Driver->pSetCursorPos( new_x, new_y );
Obviously this is wrong. Something else is at fault here.
Right, my mistake. Got confused for a second there. Trying to track down the true culprit now.
-EG