On 25 January 2016 at 10:57, Józef Kucia jkucia@codeweavers.com wrote:
- {WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI_EXT, GL_RGBA8UI_EXT, 0,
GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
WINED3DFMT_FLAG_TEXTURE,
EXT_TEXTURE_INTEGER, NULL},
Actually, you can't use GL_UNSIGNED_INT_8_8_8_8_REV with integer formats unless you also have ARB_texture_rgb10_a2ui. (Although usually you do.)
The corresponding test is also still failing for me, although in a different way. It works when replacing GL_UNSIGNED_INT_8_8_8_8_REV with either GL_UNSIGNED_INT_8_8_8_8 or GL_UNSIGNED_BYTE, which seems to hint at a driver issue. I'm looking into that.