Hi, I'm pretty interested in that project, namely in testing it jointly with MoltenVK for Macos to see how well D3D12->Vulkan->Metal goes using jointly these two translators and reporting info to MoltenVK author and possibly providing VKD3D patches to play nicer around possible limitations in MoltenVK..
as you I see in the "coming weeks":
We'll be hosting vkd3d, the D3D12->Vulkan library, on winehq.org in its own git repository
I'm asking if you can share some ETA.. would be super nice if some code can get posted before end of year to play with it no christmas vacations..
anyway no pressure..
thanks..
On 11 December 2017 at 18:27, oscar bg rtfss1@gmail.com wrote:
I'm pretty interested in that project, namely in testing it jointly with MoltenVK for Macos to see how well D3D12->Vulkan->Metal goes using jointly these two translators and reporting info to MoltenVK author and possibly providing VKD3D patches to play nicer around possible limitations in MoltenVK..
as you I see in the "coming weeks":
We'll be hosting vkd3d, the D3D12->Vulkan library, on winehq.org in its own git repository
I'm asking if you can share some ETA.. would be super nice if some code can get posted before end of year to play with it no christmas vacations..
We had hoped the repository would be up by now, but unfortunately there have been some delays. I'd like to say it will be up before the end of the year, but can't promise that. For the time being, I've attached the repository as a compressed mbox to this email. There are two basic demos under demos/, but this doesn't include the "vkmodelviewer" demo shown at WineConf. We'd like to make that available as well for people to play with, but it's a bit too large to attach to this email because of the included assets.
Building the project should be relatively straightforward, but there are a few dependencies like widl, glslang and spirv-tools that you may have to build yourself. Feel free to ask here if you need any help.
Hi Henri, big thanks for that.. just a question: altough this code drop doesn't include the vkmodelviewer demo because of size limitations, I'm assuming correctly that the source code is mature enough as it was shown so that it should run that demo, if that demo was included also?
2017-12-11 16:30 GMT+01:00 Henri Verbeet hverbeet@gmail.com:
On 11 December 2017 at 18:27, oscar bg rtfss1@gmail.com wrote:
I'm pretty interested in that project, namely in testing it jointly with MoltenVK for Macos to see how well D3D12->Vulkan->Metal goes using
jointly
these two translators and reporting info to MoltenVK author and possibly providing VKD3D patches to play nicer around possible limitations in MoltenVK..
as you I see in the "coming weeks":
We'll be hosting vkd3d, the D3D12->Vulkan library, on winehq.org in its own git repository
I'm asking if you can share some ETA.. would be super nice if some code
can
get posted before end of year to play with it no christmas vacations..
We had hoped the repository would be up by now, but unfortunately there have been some delays. I'd like to say it will be up before the end of the year, but can't promise that. For the time being, I've attached the repository as a compressed mbox to this email. There are two basic demos under demos/, but this doesn't include the "vkmodelviewer" demo shown at WineConf. We'd like to make that available as well for people to play with, but it's a bit too large to attach to this email because of the included assets.
Building the project should be relatively straightforward, but there are a few dependencies like widl, glslang and spirv-tools that you may have to build yourself. Feel free to ask here if you need any help.
On 11 December 2017 at 19:14, oscar bg rtfss1@gmail.com wrote:
Hi Henri, big thanks for that.. just a question: altough this code drop doesn't include the vkmodelviewer demo because of size limitations, I'm assuming correctly that the source code is mature enough as it was shown so that it should run that demo, if that demo was included also?
Sure. For what it's worth, the vkmodelviewer repository as about 38MiB as compressed mbox.
On 11 December 2017 at 19:19, Henri Verbeet hverbeet@gmail.com wrote:
On 11 December 2017 at 19:14, oscar bg rtfss1@gmail.com wrote:
Hi Henri, big thanks for that.. just a question: altough this code drop doesn't include the vkmodelviewer demo because of size limitations, I'm assuming correctly that the source code is mature enough as it was shown so that it should run that demo, if that demo was included also?
Sure. For what it's worth, the vkmodelviewer repository as about 38MiB as compressed mbox.
I've published the vkmodelviewer demo on repo.or.cz/vkmodelviewer.git
Note that you need an HLSL compiler to build the demo. Ideally we'd provide such a compiler as part of the Wine project, but until that actually happens you can use a recent version of Microsoft's fxc on Wine using something along the lines of the attached perl script.
Henri Verbeet hverbeet@gmail.com writes:
On 11 December 2017 at 18:27, oscar bg rtfss1@gmail.com wrote:
I'm pretty interested in that project, namely in testing it jointly with MoltenVK for Macos to see how well D3D12->Vulkan->Metal goes using jointly these two translators and reporting info to MoltenVK author and possibly providing VKD3D patches to play nicer around possible limitations in MoltenVK..
as you I see in the "coming weeks":
We'll be hosting vkd3d, the D3D12->Vulkan library, on winehq.org in its own git repository
I'm asking if you can share some ETA.. would be super nice if some code can get posted before end of year to play with it no christmas vacations..
We had hoped the repository would be up by now, but unfortunately there have been some delays.
The repository is now available at
git://source.winehq.org/git/vkd3d.git
If you make improvements, please send patches to wine-devel following the standard WineHQ guidelines (https://wiki.winehq.org/Submitting_Patches).
Of course will do!
thanks to all..
2017-12-13 17:28 GMT+01:00 Alexandre Julliard julliard@winehq.org:
Henri Verbeet hverbeet@gmail.com writes:
On 11 December 2017 at 18:27, oscar bg rtfss1@gmail.com wrote:
I'm pretty interested in that project, namely in testing it jointly with MoltenVK for Macos to see how well D3D12->Vulkan->Metal goes using
jointly
these two translators and reporting info to MoltenVK author and possibly providing VKD3D patches to play nicer around possible limitations in MoltenVK..
as you I see in the "coming weeks":
We'll be hosting vkd3d, the D3D12->Vulkan library, on winehq.org in its own git repository
I'm asking if you can share some ETA.. would be super nice if some code
can
get posted before end of year to play with it no christmas vacations..
We had hoped the repository would be up by now, but unfortunately there have been some delays.
The repository is now available at
git://source.winehq.org/git/vkd3d.git
If you make improvements, please send patches to wine-devel following the standard WineHQ guidelines (https://wiki.winehq.org/Submitting_Patches).
-- Alexandre Julliard julliard@winehq.org