On 5/5/06, Ivan Gyurdiev ivg2@cornell.edu wrote:
Merging things between pixel and vertex shaders is the right idea, but we need to think about supporting multiple output targets as well - arbfp/arbvp vs glsl. Any shader_addline() being called is output target specific.
Yes, you are correct, and I'm already working on a patch to address this. However, I think this patch should still be applied as-is, since it doesn't break anything currently and is organized so as to make this separation easy in the [very near] future.