Signed-off-by: Piotr Caban piotr@codeweavers.com --- dlls/d3dx10_43/async.c | 93 ++++++++++++++++++++++++++++---------- dlls/d3dx10_43/compiler.c | 34 ++------------ dlls/d3dx10_43/dxhelpers.h | 4 ++ dlls/d3dx10_43/texture.c | 70 ++++------------------------ 4 files changed, 89 insertions(+), 112 deletions(-)
On Thu, May 26, 2022 at 6:32 PM Piotr Caban piotr@codeweavers.com wrote:
Signed-off-by: Piotr Caban piotr@codeweavers.com
dlls/d3dx10_43/async.c | 93 ++++++++++++++++++++++++++++---------- dlls/d3dx10_43/compiler.c | 34 ++------------ dlls/d3dx10_43/dxhelpers.h | 4 ++ dlls/d3dx10_43/texture.c | 70 ++++------------------------ 4 files changed, 89 insertions(+), 112 deletions(-)
Just a nitpick:
- if (!(rsrc = FindResourceA(module, resource, (const char *)RT_RCDATA)))
rsrc = FindResourceA(module, resource, (const char *)RT_BITMAP);
- if (!rsrc)
- hr = load_resource_initA(module, resource, &rsrc);
- if (FAILED(hr))
We usually tend to put the call inside the condition in "d3d" code. I don't personally mind too much though.