Hello List!
Gothic2 seems to start working with wine. Well - as long as you disable sound in system/gothic.ini.
There are some issues with DirectDraw/Direct3D I'd like to report (not sure if they are known):
- most textures are missing - everything is really dark (I have to set gamma to 2.5 (via xgamma -gamma 2.5) ) - fonts are missing/crippled
I took some pictures and put it together with a log on a simple webpage. Please have a look at
http://leidola.newcon.de/gothic2
Thanks a lot for your attention,
Ciao,
Olaf Leidinger
Am Sat, 25 Feb 2006 02:13:22 +0100 schrieb Olaf Leidinger leidola@newcon.de:
The sound problem might be quite a lot of work to fix. You can get sound working when you use the following native dll's:
dmime dmsynth dmstyle dmusic
The crash seems to happen inside dmstyle/dmime:
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam (0x7fd35148, GUID_IDirectMusicStyle, 0xffffffff, 0, 0, (nil), 0x7a4fa0) fixme:dmstyle:IDirectMusicChordTrack_IDirectMusicTrack_GetParam (0x7fd35738, GUID_IDirectMusicStyle, 0, (nil), 0x7a4fa0): stub
When you look at the status of the dmusic related dlls on winehq they could use a lot more work. But Gothic seems to use some more exotic functions...
Hello!
Okay, I tried it with native DLLs, the ones above plus dmband. Without native dmband it also crashes. But now the game works with sound.
Ciao,
Olaf
Well IDirectMusicTrack_GetParam are not implemented at all ti's normal to crash :)
But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ?
Regards, Raphael
Hi,
But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ?
Perhaps because ddraw can work without a 3D accelerator, but D3D8 can't. Maybe they didn't like the interface changes in d3d8?
Stefan
On 24/02/06, Olaf Leidinger leidola@newcon.de wrote:
Are you sure that's a d3d8 game? The log only shows d3d7/ddraw output.
Hello!
Are you sure that's a d3d8 game? The log only shows d3d7/ddraw output.
Sorry, this was my mistake...
Ciao,
Olaf
Am Samstag, 25. Februar 2006 02:13 schrieb Olaf Leidinger:
Looks like it's an DirectDraw / Direct3D7 game. Another game on my list ;)
Happens to a few games, but you're lucky that you can see the colors. In prince of persia 3D it's eighter 100% black or 100% white.
The gamma problem is known from Diablo 2
The fonts could be broken because the font files aren't installed correctly, but that's just a wild guess.
I took some pictures and put it together with a log on a simple webpage. Please have a look at
How is the game's performance with the fglrx driver?
Hello again!
Oh, sorry... my mistake!
Is this a new problem? It used to work very well for me ;-)
The fonts could be broken because the font files aren't installed correctly, but that's just a wild guess.
Hmmm... I can't see any font files in the directory. But I'll install it on win32 and compare.
After loading (which is (much?) faster on win32) the performance is okay - well, it doesn't flicker. But I guess it'll be slower with more textures, won't it?
Ciao,
Olaf
Hi,
The gamma problem is known from Diablo 2
Is this a new problem? It used to work very well for me ;-)
It works in ddraw mode, in d3d mode it's dark
I don't think so. That some textures are there shows that they are rendered. The missing textures are rendered to, but the texture content is wrong.