Hello List!
Gothic2 seems to start working with wine. Well - as long as you disable sound in system/gothic.ini.
There are some issues with DirectDraw/Direct3D I'd like to report (not sure if they are known):
- most textures are missing - everything is really dark (I have to set gamma to 2.5 (via xgamma -gamma 2.5) ) - fonts are missing/crippled
I took some pictures and put it together with a log on a simple webpage. Please have a look at
http://leidola.newcon.de/gothic2
Thanks a lot for your attention,
Ciao,
Olaf Leidinger
Am Sat, 25 Feb 2006 02:13:22 +0100 schrieb Olaf Leidinger leidola@newcon.de:
Hello List!
Gothic2 seems to start working with wine. Well - as long as you disable sound in system/gothic.ini.
There are some issues with DirectDraw/Direct3D I'd like to report (not sure if they are known):
- most textures are missing
- everything is really dark (I have to set gamma to 2.5 (via xgamma
-gamma 2.5) )
- fonts are missing/crippled
I took some pictures and put it together with a log on a simple webpage. Please have a look at
http://leidola.newcon.de/gothic2
Thanks a lot for your attention,
Ciao,
Olaf Leidinger
The sound problem might be quite a lot of work to fix. You can get sound working when you use the following native dll's:
dmime dmsynth dmstyle dmusic
The crash seems to happen inside dmstyle/dmime:
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam (0x7fd35148, GUID_IDirectMusicStyle, 0xffffffff, 0, 0, (nil), 0x7a4fa0) fixme:dmstyle:IDirectMusicChordTrack_IDirectMusicTrack_GetParam (0x7fd35738, GUID_IDirectMusicStyle, 0, (nil), 0x7a4fa0): stub
When you look at the status of the dmusic related dlls on winehq they could use a lot more work. But Gothic seems to use some more exotic functions...
Hello!
The sound problem might be quite a lot of work to fix. You can get sound working when you use the following native dll's:
dmime dmsynth dmstyle dmusic
The crash seems to happen inside dmstyle/dmime:
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam (0x7fd35148, GUID_IDirectMusicStyle, 0xffffffff, 0, 0, (nil), 0x7a4fa0) fixme:dmstyle:IDirectMusicChordTrack_IDirectMusicTrack_GetParam (0x7fd35738, GUID_IDirectMusicStyle, 0, (nil), 0x7a4fa0): stub
When you look at the status of the dmusic related dlls on winehq they could use a lot more work. But Gothic seems to use some more exotic functions...
Okay, I tried it with native DLLs, the ones above plus dmband. Without native dmband it also crashes. But now the game works with sound.
Ciao,
Olaf
The sound problem might be quite a lot of work to fix. You can get sound working when you use the following native dll's:
dmime dmsynth dmstyle dmusic
The crash seems to happen inside dmstyle/dmime:
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam (0x7fd35148, GUID_IDirectMusicStyle, 0xffffffff, 0, 0, (nil), 0x7a4fa0) fixme:dmstyle:IDirectMusicChordTrack_IDirectMusicTrack_GetParam (0x7fd35738, GUID_IDirectMusicStyle, 0, (nil), 0x7a4fa0): stub
When you look at the status of the dmusic related dlls on winehq they could use a lot more work. But Gothic seems to use some more exotic functions...
Well IDirectMusicTrack_GetParam are not implemented at all ti's normal to crash :)
But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ?
Regards, Raphael
Hi,
But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ?
Perhaps because ddraw can work without a 3D accelerator, but D3D8 can't. Maybe they didn't like the interface changes in d3d8?
Stefan
On 24/02/06, Olaf Leidinger leidola@newcon.de wrote:
- most textures are missing
- everything is really dark (I have to set gamma to 2.5 (via xgamma -gamma 2.5) )
- fonts are missing/crippled
I took some pictures and put it together with a log on a simple webpage. Please have a look at
Are you sure that's a d3d8 game? The log only shows d3d7/ddraw output.
Hello!
Are you sure that's a d3d8 game? The log only shows d3d7/ddraw output.
Sorry, this was my mistake...
Ciao,
Olaf
Am Samstag, 25. Februar 2006 02:13 schrieb Olaf Leidinger:
Hello List!
Gothic2 seems to start working with wine. Well - as long as you disable sound in system/gothic.ini.
Looks like it's an DirectDraw / Direct3D7 game. Another game on my list ;)
- most textures are missing
Happens to a few games, but you're lucky that you can see the colors. In prince of persia 3D it's eighter 100% black or 100% white.
- everything is really dark (I have to set gamma to 2.5 (via xgamma -gamma
2.5) ) - fonts are missing/crippled
The gamma problem is known from Diablo 2
The fonts could be broken because the font files aren't installed correctly, but that's just a wild guess.
I took some pictures and put it together with a log on a simple webpage. Please have a look at
How is the game's performance with the fglrx driver?
Hello again!
Gothic2 seems to start working with wine. Well - as long as you disable sound in system/gothic.ini.
Looks like it's an DirectDraw / Direct3D7 game. Another game on my list ;)
Oh, sorry... my mistake!
- most textures are missing
Happens to a few games, but you're lucky that you can see the colors. In prince of persia 3D it's eighter 100% black or 100% white.
- everything is really dark (I have to set gamma to 2.5 (via xgamma -gamma
2.5) ) - fonts are missing/crippled
The gamma problem is known from Diablo 2
Is this a new problem? It used to work very well for me ;-)
The fonts could be broken because the font files aren't installed correctly, but that's just a wild guess.
Hmmm... I can't see any font files in the directory. But I'll install it on win32 and compare.
I took some pictures and put it together with a log on a simple webpage. Please have a look at
How is the game's performance with the fglrx driver?
After loading (which is (much?) faster on win32) the performance is okay - well, it doesn't flicker. But I guess it'll be slower with more textures, won't it?
Ciao,
Olaf
Hi,
The gamma problem is known from Diablo 2
Is this a new problem? It used to work very well for me ;-)
It works in ddraw mode, in d3d mode it's dark
After loading (which is (much?) faster on win32) the performance is okay - well, it doesn't flicker. But I guess it'll be slower with more textures, won't it?
I don't think so. That some textures are there shows that they are rendered. The missing textures are rendered to, but the texture content is wrong.