On 06/05/2009 04:32 PM, Roderick Colenbrander wrote:
As of Wine 1.1.23 wined3d made FBOs the default offscreen rendering method. If you are using a non-nvidia card (those in general have buggier drivers) that could explain all the failures. Setting OffscreenRenderingMethod to backbuffer restores the old behavior.
Roderick
On Fri, Jun 5, 2009 at 10:04 PM, chris ahrendtcelticht32@yahoo.com wrote:
Something majorly changed and is wrong with the latest GIT tree. Between the comits yesterday and today 90% of the tests get exceptions or fail. All of the d3d tests get a process exception and fail with a dialog box.
Ideas?
Chris
where do I set that?
Check the useful registry keys page at wiki.winehq.org (it is Direct3D/OffscreenRenderingMethod)
Roderick
On Fri, Jun 5, 2009 at 10:41 PM, chris ahrendtcelticht32@yahoo.com wrote:
On 06/05/2009 04:32 PM, Roderick Colenbrander wrote:
As of Wine 1.1.23 wined3d made FBOs the default offscreen rendering method. If you are using a non-nvidia card (those in general have buggier drivers) that could explain all the failures. Setting OffscreenRenderingMethod to backbuffer restores the old behavior.
Roderick
On Fri, Jun 5, 2009 at 10:04 PM, chris ahrendtcelticht32@yahoo.com wrote:
Something majorly changed and is wrong with the latest GIT tree. Between the comits yesterday and today 90% of the tests get exceptions or fail. All of the d3d tests get a process exception and fail with a dialog box.
Ideas?
Chris
where do I set that?