Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/surface.c | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index c2b1cd5..b5129d5 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1522,13 +1522,10 @@ void texture2d_load_fb_texture(struct wined3d_texture *texture,
/* Does a direct frame buffer -> texture copy. Stretching is done with single * pixel copy calls. */ -static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struct wined3d_surface *src_surface, - const RECT *src_rect, const RECT *dst_rect_in, enum wined3d_texture_filter_type filter) +static void fb_copy_to_texture_direct(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, + const RECT *dst_rect_in, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, + const RECT *src_rect, enum wined3d_texture_filter_type filter) { - unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface); - unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface); - struct wined3d_texture *src_texture = src_surface->container; - struct wined3d_texture *dst_texture = dst_surface->container; struct wined3d_device *device = dst_texture->resource.device; unsigned int src_height, src_level, dst_level; const struct wined3d_gl_info *gl_info; @@ -2050,7 +2047,8 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE || dst_rect->bottom - dst_rect->top > src_height) { TRACE("No stretching in x direction, using direct framebuffer -> texture copy.\n"); - fb_copy_to_texture_direct(dst_surface, src_surface, src_rect, dst_rect, filter); + fb_copy_to_texture_direct(dst_texture, surface_get_sub_resource_idx(dst_surface), dst_rect, + src_texture, surface_get_sub_resource_idx(src_surface), src_rect, filter); } else {