I see the following X error (After fixing a bug in utah GLX)
trace:ddraw:initialize enabling DirectDraw HAL trace:ddraw:d3ddevice_init_at_startup Initializing GL... @@Created GLX Context.. X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 143 (GLX) Minor opcode of failed request: 3 (X_GLXCreateContext) Value in failed request: 0x21 Serial number of failed request: 7282 Current serial number in output stream: 7283 send_thread_signal 15
According to my GL log this request looks for visual 33 (IE vid=33) this is a non GL visual since utah GLX is allocating visuals 55 up on my system. I don't exactly know why wine should be trying to Create a GL context from a non GL visual but there you are...
Bob
On Monday 20 June 2005 04:18, Robert Lunnon wrote:
I see the following X error (After fixing a bug in utah GLX)
trace:ddraw:initialize enabling DirectDraw HAL trace:ddraw:d3ddevice_init_at_startup Initializing GL... @@Created GLX Context.. X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 143 (GLX) Minor opcode of failed request: 3 (X_GLXCreateContext) Value in failed request: 0x21 Serial number of failed request: 7282 Current serial number in output stream: 7283 send_thread_signal 15
According to my GL log this request looks for visual 33 (IE vid=33) this is a non GL visual since utah GLX is allocating visuals 55 up on my system. I don't exactly know why wine should be trying to Create a GL context from a non GL visual but there you are...
Bob
Hi,
seems more a "ddraw problem" on way how glx context is created :) can you try d3d8 games to see if it works better ?
Regards, Raphael
--- Raphael fenix@club-internet.fr wrote:
On Monday 20 June 2005 04:18, Robert Lunnon wrote:
I see the following X error (After fixing a bug in
utah GLX)
trace:ddraw:initialize enabling DirectDraw HAL trace:ddraw:d3ddevice_init_at_startup Initializing
GL...
@@Created GLX Context.. X Error of failed request: BadValue (integer
parameter out of range for
operation) Major opcode of failed request: 143 (GLX) Minor opcode of failed request: 3
(X_GLXCreateContext)
Value in failed request: 0x21 Serial number of failed request: 7282 Current serial number in output stream: 7283 send_thread_signal 15
According to my GL log this request looks for
visual 33 (IE vid=33) this is
a non GL visual since utah GLX is allocating
visuals 55 up on my system. I
don't exactly know why wine should be trying to
Create a GL context from a
non GL visual but there you are...
Bob
Hi,
seems more a "ddraw problem" on way how glx context is created :) can you try d3d8 games to see if it works better ?
It would be great if you could try the d3d9 patches too (http://directxwine.sourceforge.net/), I've changed the way pbuffers are created compared to d3d8
Regards, Raphael
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