-----Original Message----- From: Henri Verbeet [mailto:hverbeet@gmail.com] Sent: Friday, October 03, 2008 10:25 AM To: Stefan Dösinger Subject: Re: d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008/10/3 Stefan Dösinger stefan@codeweavers.com:
Actually, since the return value comes from WineD3D, we should use
WINED3D_OK here. Although there is not really a scheme behind all this and we never cared about that because both WINED3D_OK and D3D_OK are #define'd to S_OK.
Yes, that's what the patch does :-)
Woops. Confusion