From: Conor McCarthy cmccarthy@codeweavers.com
Testing without the fixes in vkd3d_create_texture_uav() has nasty results in radv and possibly others.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- v2: Mostly unmodified resend of patch 215657.
tests/d3d12.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index d1337e27..ac1e24da 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -5014,6 +5014,8 @@ static void test_clear_unordered_access_view_image(void) {0x3f000000, 0, 0, 0}, 0x3f000000, true}, {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 3, 2, 0, {}, {0x3f000000, 0, 0, 0}, 0x3f000000, true}, + /* Test clearing a UINT_MAX layer count. */ + {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 0, UINT_MAX, 0, {}, {1, 0, 0, 0}, 1}, /* Test a single clear rect. */ {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}}, {1, 0, 0, 0}, 1},