Please add a test.
On Sun, Jan 29, 2017 at 12:25 AM, Guillaume Charifi guillaume.charifi@sfr.fr wrote:
GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format->glInternal, buffer->buffer_object,
desc->u.buffer.start_idx, desc->u.buffer.count));
This is wrong.