Signed-off-by: Nikolay Sivov nsivov@codeweavers.com ---
v3: handle conversion failures
libs/vkd3d-shader/hlsl.y | 19 ++++++++++++++++++- tests/round.shader_test | 13 +++++++++++++ tests/shader_runner_d3d12.c | 13 +++++++++++++ 3 files changed, 44 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 636882c..6c285c3 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1570,6 +1570,18 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c return args.decl; }
+static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx, + const struct parse_initializer *params, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc) +{ + struct hlsl_type *type = arg->data_type; + + if (type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF) + return arg; + + type = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_FLOAT, type->dimx, type->dimy); + return add_implicit_conversion(ctx, params->instrs, arg, type, loc); +} + static bool intrinsic_abs(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -1675,7 +1687,12 @@ static bool intrinsic_pow(struct hlsl_ctx *ctx, static bool intrinsic_round(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { - return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, params->args[0], loc); + struct hlsl_ir_node *arg; + + if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc))) + return false; + + return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, arg, loc); }
static bool intrinsic_saturate(struct hlsl_ctx *ctx, diff --git a/tests/round.shader_test b/tests/round.shader_test index d8eb11b..cc5a697 100644 --- a/tests/round.shader_test +++ b/tests/round.shader_test @@ -24,3 +24,16 @@ float4 main(uniform float4 u) : sv_target uniform 0 float4 -0.5 6.5 7.5 3.4 draw quad probe all rgba (6.0, 8.0, 0.0, 3.0) 4 + + + +[pixel shader] +float4 main(uniform int4 u) : sv_target +{ + return round(u); +} + +[test] +uniform 0 int4 -1 0 2 10 +draw quad +probe all rgba (-1.0, 0.0, 2.0, 10.0) 4 diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 47f419b..c5992aa 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -552,6 +552,19 @@ static void parse_test_directive(struct shader_context *context, const char *lin } memcpy(context->uniforms + offset, &i, sizeof(i)); } + if (match_string(line, "int4", &line)) + { + int v[4]; + + if (sscanf(line, "%d %d %d %d", &v[0], &v[1], &v[2], &v[3]) < 4) + fatal_error("Malformed int4 constant '%s'.\n", line); + if (offset + 4 > context->uniform_count) + { + context->uniform_count = offset + 4; + context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); + } + memcpy(context->uniforms + offset, v, sizeof(v)); + } else if (match_string(line, "uint", &line)) { unsigned int u;
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl.y | 7 ++++++- tests/saturate.shader_test | 11 +++++++++++ 2 files changed, 17 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 6c285c3..94eaec4 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1698,7 +1698,12 @@ static bool intrinsic_round(struct hlsl_ctx *ctx, static bool intrinsic_saturate(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { - return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, params->args[0], loc); + struct hlsl_ir_node *arg; + + if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc))) + return false; + + return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc); }
static const struct intrinsic_function diff --git a/tests/saturate.shader_test b/tests/saturate.shader_test index 0a954e7..e99df5b 100644 --- a/tests/saturate.shader_test +++ b/tests/saturate.shader_test @@ -8,3 +8,14 @@ float4 main(uniform float2 u) : sv_target uniform 0 float4 0.7 -0.1 0.0 0.0 draw quad probe all rgba (0.7, 0.0, 1.0, 0.0) + +[pixel shader] +float4 main(uniform int4 u) : sv_target +{ + return saturate(u); +} + +[test] +uniform 0 int4 -2 0 2 -1 +draw quad +probe all rgba (0.0, 0.0, 1.0, 0.0)
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
On 07/01/22 14:04, Nikolay Sivov wrote:
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
libs/vkd3d-shader/hlsl.y | 7 ++++++- tests/saturate.shader_test | 11 +++++++++++ 2 files changed, 17 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 6c285c3..94eaec4 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1698,7 +1698,12 @@ static bool intrinsic_round(struct hlsl_ctx *ctx, static bool intrinsic_saturate(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) {
- return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, params->args[0], loc);
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc); }
static const struct intrinsic_function
diff --git a/tests/saturate.shader_test b/tests/saturate.shader_test index 0a954e7..e99df5b 100644 --- a/tests/saturate.shader_test +++ b/tests/saturate.shader_test @@ -8,3 +8,14 @@ float4 main(uniform float2 u) : sv_target uniform 0 float4 0.7 -0.1 0.0 0.0 draw quad probe all rgba (0.7, 0.0, 1.0, 0.0)
+[pixel shader] +float4 main(uniform int4 u) : sv_target +{
- return saturate(u);
+}
+[test] +uniform 0 int4 -2 0 2 -1 +draw quad +probe all rgba (0.0, 0.0, 1.0, 0.0)
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- Makefile.am | 1 + libs/vkd3d-shader/hlsl.h | 1 + libs/vkd3d-shader/hlsl.y | 12 ++++++++++++ libs/vkd3d-shader/hlsl_sm4.c | 4 ++++ 4 files changed, 18 insertions(+)
diff --git a/Makefile.am b/Makefile.am index 20fee06..9c5a772 100644 --- a/Makefile.am +++ b/Makefile.am @@ -60,6 +60,7 @@ vkd3d_shader_tests = \ tests/cast-to-int.shader_test \ tests/cast-to-uint.shader_test \ tests/conditional.shader_test \ + tests/floor.shader_test \ tests/hlsl-array-dimension.shader_test \ tests/hlsl-bool-cast.shader_test \ tests/hlsl-clamp.shader_test \ diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 57acf3a..c935426 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -293,6 +293,7 @@ enum hlsl_ir_expr_op HLSL_OP1_DSX, HLSL_OP1_DSY, HLSL_OP1_EXP2, + HLSL_OP1_FLOOR, HLSL_OP1_FRACT, HLSL_OP1_LOG2, HLSL_OP1_LOGIC_NOT, diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 94eaec4..d69a8db 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1653,6 +1653,17 @@ static bool intrinsic_cross(struct hlsl_ctx *ctx, return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, &mul2->node, mul1_neg, loc); }
+static bool intrinsic_floor(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_node *arg; + + if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc))) + return false; + + return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, arg, loc); +} + static bool intrinsic_max(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -1720,6 +1731,7 @@ intrinsic_functions[] = {"abs", 1, true, intrinsic_abs}, {"clamp", 3, true, intrinsic_clamp}, {"cross", 2, true, intrinsic_cross}, + {"floor", 1, true, intrinsic_floor}, {"max", 2, true, intrinsic_max}, {"min", 2, true, intrinsic_min}, {"pow", 2, true, intrinsic_pow}, diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 2458018..2defc1f 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1336,6 +1336,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0); break;
+ case HLSL_OP1_FLOOR: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0); + break; + case HLSL_OP1_LOG2: write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0); break;
Hi,
On 07/01/22 14:05, Nikolay Sivov wrote:
- tests/floor.shader_test \
I think you forgot to check in this file.
Giovanni.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
On 07/01/22 14:04, Nikolay Sivov wrote:
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
v3: handle conversion failures
libs/vkd3d-shader/hlsl.y | 19 ++++++++++++++++++- tests/round.shader_test | 13 +++++++++++++ tests/shader_runner_d3d12.c | 13 +++++++++++++ 3 files changed, 44 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 636882c..6c285c3 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1570,6 +1570,18 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c return args.decl; }
+static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc)
+{
- struct hlsl_type *type = arg->data_type;
- if (type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF)
return arg;
- type = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
- return add_implicit_conversion(ctx, params->instrs, arg, type, loc);
+}
- static bool intrinsic_abs(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) {
@@ -1675,7 +1687,12 @@ static bool intrinsic_pow(struct hlsl_ctx *ctx, static bool intrinsic_round(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) {
- return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, params->args[0], loc);
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, arg, loc); }
static bool intrinsic_saturate(struct hlsl_ctx *ctx,
diff --git a/tests/round.shader_test b/tests/round.shader_test index d8eb11b..cc5a697 100644 --- a/tests/round.shader_test +++ b/tests/round.shader_test @@ -24,3 +24,16 @@ float4 main(uniform float4 u) : sv_target uniform 0 float4 -0.5 6.5 7.5 3.4 draw quad probe all rgba (6.0, 8.0, 0.0, 3.0) 4
+[pixel shader] +float4 main(uniform int4 u) : sv_target +{
- return round(u);
+}
+[test] +uniform 0 int4 -1 0 2 10 +draw quad +probe all rgba (-1.0, 0.0, 2.0, 10.0) 4 diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 47f419b..c5992aa 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -552,6 +552,19 @@ static void parse_test_directive(struct shader_context *context, const char *lin } memcpy(context->uniforms + offset, &i, sizeof(i)); }
if (match_string(line, "int4", &line))
{
int v[4];
if (sscanf(line, "%d %d %d %d", &v[0], &v[1], &v[2], &v[3]) < 4)
fatal_error("Malformed int4 constant '%s'.\n", line);
if (offset + 4 > context->uniform_count)
{
context->uniform_count = offset + 4;
context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
}
memcpy(context->uniforms + offset, v, sizeof(v));
} else if (match_string(line, "uint", &line)) { unsigned int u;