Chris Robinson chris.kcat@gmail.com writes:
From 95214f29672566796564db30ab7f61a2462e4e50 Mon Sep 17 00:00:00 2001 From: Chris Robinson chris.kcat@gmail.com Date: Wed, 12 Sep 2007 06:42:05 -0700 Subject: [PATCH] WGL: Sync pixmap after glFlush/glFinish, not before every GL call
The goal is to sync the pixmap before we start drawing to it, so doing it at glFlush time is too late.
On Thursday 13 September 2007 04:40:03 am Alexandre Julliard wrote:
Chris Robinson chris.kcat@gmail.com writes:
From 95214f29672566796564db30ab7f61a2462e4e50 Mon Sep 17 00:00:00 2001 From: Chris Robinson chris.kcat@gmail.com Date: Wed, 12 Sep 2007 06:42:05 -0700 Subject: [PATCH] WGL: Sync pixmap after glFlush/glFinish, not before every GL call
The goal is to sync the pixmap before we start drawing to it, so doing it at glFlush time is too late.
Is the pixmap updated with the DIB memory, or is the DIB memory updated with the pixmap? In the latter case, it should be fine.
Also, I'm not even sure a DIB can have a proper GL context, given that GL rendering by nature is device-dependant (possibly forgoing generic/software rendering, which we don't export). Is there anything which shows this is possible, or should I try to make some tests?
Chris Robinson chris.kcat@gmail.com writes:
Is the pixmap updated with the DIB memory, or is the DIB memory updated with the pixmap? In the latter case, it should be fine.
It's supposed to work both ways.
Also, I'm not even sure a DIB can have a proper GL context, given that GL rendering by nature is device-dependant (possibly forgoing generic/software rendering, which we don't export). Is there anything which shows this is possible, or should I try to make some tests?
Tests would definitely be a good idea.