On 18 March 2015 at 08:44, Francois Gouget fgouget@free.fr wrote:
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 68012ac..f8a74eb 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -1238,7 +1238,7 @@ struct gs_out };
[maxvertexcount(4)] -void main(point float4 vin[1] : POSTION, inout TriangleStream<gs_out> vout) +void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
In principle this change is correct, but if you do that it no longer matches the shader bytecode.