On 5 October 2016 at 17:33, Nikolay Sivov nsivov@codeweavers.com wrote:
Not wrong per se, but in the D3D tests that's generally called "compare_float()" and takes an explicit "ulps" argument. Is "8" based on test results or a guess? It seems fairly large for something that shouldn't be a particularly complicated calculation. Also, "float".
As an aside, the reason some of the existing tests use different DPI settings for the x and y axes is to avoid accidentally swapping them in the implementation.