Signed-off-by: Paul Gofman gofmanp@gmail.com --- v3: - manage the state in state block.
dlls/d3d9/tests/visual.c | 2 +- dlls/wined3d/device.c | 28 ++++++++++++++++++++++++++-- dlls/wined3d/stateblock.c | 32 ++++++++++++++++++++++++++++++-- dlls/wined3d/wined3d_private.h | 7 ++++++- include/wine/wined3d.h | 1 + 5 files changed, 64 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 859f3e5f1f..b4991d4e5e 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -27100,7 +27100,7 @@ static void test_alpha_to_coverage(void) colour = get_readback_color(&rb, 64, 64);
/* Nvidia is probably using some proprietary algorithm for averaging sample colour values. */ - todo_wine ok(color_match(colour, 0x9f404080, 1) || color_match(colour, 0x9f485cbc, 1) /* Nvidia */, + ok(color_match(colour, 0x9f404080, 1) || color_match(colour, 0x9f485cbc, 1) /* Nvidia */, "Got unexpected colour %08x.\n", colour); release_surface_readback(&rb);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b443cf6cd0..9b6c9dc2df 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -529,6 +529,8 @@ void wined3d_device_cleanup(struct wined3d_device *device) if (device->swapchain_count) wined3d_device_uninit_3d(device);
+ wined3d_blend_state_decref(device->blend_state_atoc_enabled); + wined3d_cs_destroy(device->cs);
for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i) @@ -3845,6 +3847,8 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, const struct wined3d_d3d_info *d3d_info = &stateblock->device->adapter->d3d_info; const struct wined3d_stateblock_state *state = &stateblock->stateblock_state; unsigned int i, j, count, vs_uniform_count; + BOOL blend_state_set = FALSE; + struct wined3d_color color;
TRACE("device %p, stateblock %p.\n", device, stateblock);
@@ -3958,15 +3962,24 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, { if (i == WINED3D_RS_BLENDFACTOR) { - struct wined3d_color color; + struct wined3d_blend_state *blend_state = stateblock->changed.blend_state + ? state->blend_state : wined3d_device_get_blend_state(device, &color); + wined3d_color_from_d3dcolor(&color, state->rs[i]); - wined3d_device_set_blend_state(device, NULL, &color); + wined3d_device_set_blend_state(device, blend_state, &color); + blend_state_set = TRUE; } else wined3d_device_set_render_state(device, i, state->rs[i]); } }
+ if (stateblock->changed.blend_state && !blend_state_set) + { + wined3d_device_get_blend_state(device, &color); + wined3d_device_set_blend_state(device, state->blend_state, &color); + } + for (i = 0; i < ARRAY_SIZE(state->texture_states); ++i) { for (j = 0; j < ARRAY_SIZE(state->texture_states[i]); ++j) @@ -5795,12 +5808,23 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined struct wined3d_adapter *adapter = wined3d->adapters[adapter_idx]; const struct wined3d_fragment_pipe_ops *fragment_pipeline; const struct wined3d_vertex_pipe_ops *vertex_pipeline; + struct wined3d_blend_state_desc blend_state_desc; unsigned int i; HRESULT hr;
if (!wined3d_select_feature_level(adapter, levels, level_count, &device->feature_level)) return E_FAIL;
+ memset(&blend_state_desc, 0, sizeof(blend_state_desc)); + blend_state_desc.alpha_to_coverage = TRUE; + + if (FAILED(hr = wined3d_blend_state_create(device, &blend_state_desc, + NULL, &wined3d_null_parent_ops, &device->blend_state_atoc_enabled))) + { + ERR("Could not create blend state object.\n"); + return hr; + } + TRACE("Device feature level %s.\n", wined3d_debug_feature_level(device->feature_level));
device->ref = 1; diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 6547827d6f..32dc504693 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -209,6 +209,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, states->pixelShader = 1; states->vertexShader = 1; states->scissorRect = 1; + states->blend_state = 1;
/* Fixed size arrays */ states->streamSource = 0xffff; @@ -263,6 +264,7 @@ static void stateblock_savedstates_set_vertex(struct wined3d_saved_states *state
states->vertexDecl = 1; states->vertexShader = 1; + states->blend_state = 1;
for (i = 0; i < ARRAY_SIZE(vertex_states_render); ++i) { @@ -1017,6 +1019,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
wined3d_state_record_lights(stateblock->stateblock_state.light_state, state->light_state);
+ if (stateblock->changed.blend_state) + stateblock->stateblock_state.blend_state = state->blend_state; + TRACE("Capture done.\n"); }
@@ -1025,6 +1030,8 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock, { struct wined3d_stateblock_state *state = &device_state->stateblock_state; struct wined3d_device *device = stateblock->device; + BOOL blend_state_set = FALSE; + struct wined3d_color color; unsigned int i; DWORD map;
@@ -1121,14 +1128,24 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock, state->rs[rs] = stateblock->stateblock_state.rs[rs]; if (rs == WINED3D_RS_BLENDFACTOR) { - struct wined3d_color color; + struct wined3d_blend_state *blend_state = stateblock->changed.blend_state + ? stateblock->stateblock_state.blend_state + : wined3d_device_get_blend_state(device, &color); + wined3d_color_from_d3dcolor(&color, stateblock->stateblock_state.rs[rs]); - wined3d_device_set_blend_state(device, NULL, &color); + wined3d_device_set_blend_state(device, blend_state, &color); + blend_state_set = TRUE; } else wined3d_device_set_render_state(device, rs, stateblock->stateblock_state.rs[rs]); }
+ if (stateblock->changed.blend_state && !blend_state_set) + { + wined3d_device_get_blend_state(device, &color); + wined3d_device_set_blend_state(device, stateblock->stateblock_state.blend_state, &color); + } + /* Texture states. */ for (i = 0; i < stateblock->num_contained_tss_states; ++i) { @@ -1433,6 +1450,17 @@ void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateb
stateblock->stateblock_state.rs[state] = value; stateblock->changed.renderState[state >> 5] |= 1u << (state & 0x1f); + + if (state == WINED3D_RS_POINTSIZE + && (value == WINED3D_ALPHA_TO_COVERAGE_ENABLE || value == WINED3D_ALPHA_TO_COVERAGE_DISABLE)) + { + stateblock->changed.blend_state = 1; + + if (value == WINED3D_ALPHA_TO_COVERAGE_ENABLE) + stateblock->stateblock_state.blend_state = stateblock->device->blend_state_atoc_enabled; + else + stateblock->stateblock_state.blend_state = NULL; + } }
void CDECL wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 3b9b342441..b5a17cd6d6 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -76,6 +76,9 @@
#define WINED3D_MAX_DIRTY_REGION_COUNT 7
+#define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1') +#define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0') + struct wined3d_fragment_pipe_ops; struct wined3d_adapter; struct wined3d_context; @@ -3323,6 +3326,7 @@ struct wined3d_device /* Context management */ struct wined3d_context **contexts; UINT context_count; + struct wined3d_blend_state *blend_state_atoc_enabled; };
void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN; @@ -3943,7 +3947,8 @@ struct wined3d_saved_states DWORD vertexShader : 1; DWORD scissorRect : 1; DWORD store_stream_offset : 1; - DWORD padding : 4; + DWORD blend_state : 1; + DWORD padding : 3; };
struct StageState { diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 2b08e7f37a..28162275db 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2170,6 +2170,7 @@ struct wined3d_stateblock_state RECT scissor_rect;
struct wined3d_light_state *light_state; + struct wined3d_blend_state *blend_state; };
struct wined3d_parent_ops
Signed-off-by: Paul Gofman gofmanp@gmail.com --- v3: - make ATOC state depend on the currently present _ADAPTIVETESS_Y and not on its history as thats what Nvidia does.
dlls/d3d9/tests/visual.c | 2 +- dlls/wined3d/state.c | 16 ++++++++++++++-- dlls/wined3d/utils.c | 10 ++++++++++ include/wine/wined3d.h | 1 + 4 files changed, 26 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index b4991d4e5e..d5767ee129 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -27024,7 +27024,7 @@ static void test_alpha_to_coverage(void) ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); if (!adapter_is_amd(&identifier)) { - skip("Alpha to coverage is not supported.\n"); + win_skip("Alpha to coverage is not supported.\n"); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 87e1ca4bac..60d02d3458 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -616,7 +616,7 @@ static void state_blend_factor(struct wined3d_context *context, const struct win static void state_blend_object(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info; - BOOL alpha_to_coverage = FALSE; + BOOL alpha_to_coverage;
if (!gl_info->supported[ARB_MULTISAMPLE]) return; @@ -626,6 +626,10 @@ static void state_blend_object(struct wined3d_context *context, const struct win struct wined3d_blend_state_desc *desc = &state->blend_state->desc; alpha_to_coverage = desc->alpha_to_coverage; } + else + { + alpha_to_coverage = state->render_states[WINED3D_RS_ADAPTIVETESS_Y] == WINED3DFMT_ATOC; + }
if (alpha_to_coverage) gl_info->gl_ops.gl.p_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE); @@ -1929,6 +1933,14 @@ static void state_nvdb(struct wined3d_context *context, const struct wined3d_sta state_tessellation(context, state, STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)); }
+static void state_nv_atoc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +{ + if (!isStateDirty(context, STATE_BLEND)) + state_blend_object(context, state, state_id); + + state_tessellation(context, state, STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)); +} + static void state_wrapu(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_WRAPU]) @@ -4652,7 +4664,7 @@ const struct wined3d_state_entry_template misc_state_template[] = { STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, + { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), state_nv_atoc }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),{ STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),state_nvdb }, EXT_DEPTH_BOUNDS_TEST }, diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index a968aa4eea..a476c977c8 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -65,6 +65,7 @@ format_index_remap[] = {WINED3DFMT_R16, WINED3D_FORMAT_FOURCC_BASE + 20}, {WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21}, {WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22}, + {WINED3DFMT_ATOC, WINED3D_FORMAT_FOURCC_BASE + 23}, };
#define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap)) @@ -135,6 +136,7 @@ static const struct wined3d_format_channels formats[] = {WINED3DFMT_ATI1N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {WINED3DFMT_ATOC, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {WINED3DFMT_INST, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8}, {WINED3DFMT_RESZ, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, @@ -339,6 +341,7 @@ static const struct wined3d_format_base_flags format_base_flags[] = {WINED3DFMT_INST, WINED3DFMT_FLAG_EXTENSION}, {WINED3DFMT_NULL, WINED3DFMT_FLAG_EXTENSION}, {WINED3DFMT_NVDB, WINED3DFMT_FLAG_EXTENSION}, + {WINED3DFMT_ATOC, WINED3DFMT_FLAG_EXTENSION}, {WINED3DFMT_RESZ, WINED3DFMT_FLAG_EXTENSION}, };
@@ -3709,6 +3712,12 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_ format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE); }
+ if (gl_info->supported[ARB_MULTISAMPLE]) + { + format = get_format_gl_internal(adapter, WINED3DFMT_ATOC); + format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE); + } + /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with * RENDERTARGET usage. */ @@ -4627,6 +4636,7 @@ const char *debug_d3dformat(enum wined3d_format_id format_id) FMT_TO_STR(WINED3DFMT_R16); FMT_TO_STR(WINED3DFMT_AL16); FMT_TO_STR(WINED3DFMT_NV12); + FMT_TO_STR(WINED3DFMT_ATOC); #undef FMT_TO_STR default: { diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 28162275db..d944478aa2 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -269,6 +269,7 @@ enum wined3d_format_id WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'), WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'), WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'), + WINED3DFMT_ATOC = WINEMAKEFOURCC('A','T','O','C'),
WINED3DFMT_FORCE_DWORD = 0xffffffff };
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=65023
Your paranoid android.
=== build (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
Signed-off-by: Paul Gofman gofmanp@gmail.com --- dlls/d3d9/tests/visual.c | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index d5767ee129..24781ff788 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -26980,6 +26980,7 @@ static void test_alpha_to_coverage(void) D3DADAPTER_IDENTIFIER9 identifier; struct surface_readback rb; IDirect3DTexture9 *texture; + IDirect3DStateBlock9 *sb; IDirect3DDevice9 *device; DWORD quality_levels; BOOL nvidia_mode; @@ -27089,6 +27090,9 @@ static void test_alpha_to_coverage(void) ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); }
+ hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &sb); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + fill_surface(surface, 0x40608000, 0);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0])); @@ -27125,6 +27129,23 @@ static void test_alpha_to_coverage(void) ok(colour == 0x40608000, "Got unexpected colour %08x.\n", colour); release_surface_readback(&rb);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff2000ff, 0.0f, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + IDirect3DStateBlock9_Apply(sb); + IDirect3DStateBlock9_Release(sb); + + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0])); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, D3DTEXF_POINT); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + get_rt_readback(rt, &rb); + colour = get_readback_color(&rb, 64, 64); + ok(color_match(colour, 0x9f404080, 1) || color_match(colour, 0x9f485cbc, 1) /* Nvidia */, + "Got unexpected colour %08x.\n", colour); + release_surface_readback(&rb); + hr = IDirect3DDevice9_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=65024
Your paranoid android.
=== build (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
Otherwise if Wine exposes ATOC format the test will always trigger Nvidia path regardless of reported GPU.
Signed-off-by: Paul Gofman gofmanp@gmail.com --- dlls/d3d9/tests/visual.c | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 24781ff788..108cb384c2 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -27011,19 +27011,20 @@ static void test_alpha_to_coverage(void) return; }
- if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, - D3DRTYPE_SURFACE, MAKEFOURCC('A','T','O','C')) == D3D_OK) + + hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + if (adapter_is_amd(&identifier)) { - /* ATOC pseudo format is introduced by Nvidia. Some Intel GPUs support - * alpha to coverage the same way as Nvidia. */ - nvidia_mode = TRUE; + nvidia_mode = FALSE; } else { - nvidia_mode = FALSE; - hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier); - ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); - if (!adapter_is_amd(&identifier)) + /* ATOC pseudo format is introduced by Nvidia. Some Intel GPUs support + * alpha to coverage the same way as Nvidia. */ + if (!IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, + D3DRTYPE_SURFACE, MAKEFOURCC('A','T','O','C')) == D3D_OK) { win_skip("Alpha to coverage is not supported.\n"); refcount = IDirect3DDevice9_Release(device); @@ -27032,6 +27033,7 @@ static void test_alpha_to_coverage(void) DestroyWindow(window); return; } + nvidia_mode = TRUE; }
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=65025
Your paranoid android.
=== build (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=65022
Your paranoid android.
=== build (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply
=== debian10 (build log) ===
error: patch failed: dlls/wined3d/device.c:3845 Task: Patch failed to apply