From: Józef Kucia jkucia@codeweavers.com
The test checks the content of uninitialized pixel shader outputs and it fails on Windows with Intel GPUs.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- tests/d3d12.c | 81 --------------------------------------------------- 1 file changed, 81 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 4e0863669f45..842939bbf166 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -9756,86 +9756,6 @@ static void test_shader_input_output_components(void) destroy_test_context(&context); }
-static void test_incompletely_initialized_shader_outputs(void) -{ - static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; - ID3D12GraphicsCommandList *command_list; - struct test_context_desc desc; - struct test_context context; - ID3D12CommandQueue *queue; - unsigned int i; - - static const DWORD ps_code[] = - { -#if 0 - float3 color; - - void main(out float4 o : SV_Target) - { - o.xyz = color; - } -#endif - 0x43425844, 0xb5d86526, 0xc6c2455a, 0x8d02fe46, 0x5932818b, 0x00000001, 0x000000bc, 0x00000003, - 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, - 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, - 0x0000080f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011, - 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x00102072, 0x00000000, - 0x06000036, 0x00102072, 0x00000000, 0x00208246, 0x00000000, 0x00000000, 0x0100003e, - }; - static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; - static struct - { - struct vec4 input; - struct vec4 output; - } - tests[] = - { - {{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}}, - {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 0.0f}}, - {{1.0f, 2.0f, 3.0f, 4.0f}, {1.0f, 2.0f, 3.0f, 0.0f}}, - }; - - memset(&desc, 0, sizeof(desc)); - desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT; - desc.no_root_signature = true; - if (!init_test_context(&context, &desc)) - return; - command_list = context.list; - queue = context.queue; - - context.root_signature = create_32bit_constants_root_signature(context.device, - 0, 4, D3D12_SHADER_VISIBILITY_PIXEL); - context.pipeline_state = create_pipeline_state(context.device, - context.root_signature, desc.rt_format, NULL, &ps, NULL); - - for (i = 0; i < ARRAY_SIZE(tests); ++i) - { - vkd3d_test_set_context("Test %u", i); - - ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); - - ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); - ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); - ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &tests[i].input, 0); - ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); - ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); - ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); - ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); - ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); - - transition_resource_state(command_list, context.render_target, - D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - check_sub_resource_vec4(context.render_target, 0, queue, command_list, &tests[i].output, 0); - - reset_command_list(command_list, context.allocator); - transition_resource_state(command_list, context.render_target, - D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); - } - vkd3d_test_set_context(NULL); - - destroy_test_context(&context); -} - static void check_descriptor_range_(unsigned int line, const D3D12_DESCRIPTOR_RANGE *range, const D3D12_DESCRIPTOR_RANGE *expected_range) { @@ -29121,7 +29041,6 @@ START_TEST(d3d12) run_test(test_discard_instruction); run_test(test_shader_interstage_interface); run_test(test_shader_input_output_components); - run_test(test_incompletely_initialized_shader_outputs); run_test(test_root_signature_byte_code); run_test(test_cs_constant_buffer); run_test(test_constant_buffer_relative_addressing);