Hello,
I found a possibly memory leak in the patch. In this function:
+static HRESULT parse_mesh(IDirectXFileData *filedata, struct mesh_data *mesh_data, DWORD provide_flags)
These may leak the allocated blocks:
- mesh_data->vertices = HeapAlloc(GetProcessHeap(), 0,
mesh_data->num_vertices * sizeof(*mesh_data->vertices));
- mesh_data->num_tri_per_face = HeapAlloc(GetProcessHeap(), 0,
mesh_data->num_poly_faces * sizeof(*mesh_data->num_tri_per_face));
- mesh_data->indices = HeapAlloc(GetProcessHeap(), 0,
(mesh_data->num_tri_faces + mesh_data->num_poly_faces * 2) * sizeof(*mesh_data->indices));
- if (!mesh_data->vertices || !mesh_data->num_tri_per_face || !mesh_data->indices)
return E_OUTOFMEMORY;
HTH, Joris
On Thu, May 19, 2011 at 6:16 AM, Joris Huizer joris_huizer@yahoo.com wrote:
Hello,
I found a possibly memory leak in the patch. In this function:
+static HRESULT parse_mesh(IDirectXFileData *filedata, struct mesh_data *mesh_data, DWORD provide_flags)
These may leak the allocated blocks:
- mesh_data->vertices = HeapAlloc(GetProcessHeap(), 0,
- mesh_data->num_vertices * sizeof(*mesh_data->vertices));
- mesh_data->num_tri_per_face = HeapAlloc(GetProcessHeap(), 0,
- mesh_data->num_poly_faces * sizeof(*mesh_data->num_tri_per_face));
- mesh_data->indices = HeapAlloc(GetProcessHeap(), 0,
- (mesh_data->num_tri_faces + mesh_data->num_poly_faces * 2) * sizeof(*mesh_data->indices));
- if (!mesh_data->vertices || !mesh_data->num_tri_per_face || !mesh_data->indices)
- return E_OUTOFMEMORY;
All the pointers are stored in mesh_data, which isn't lost. They are freed at the end of load_skin_mesh_from_xof.
+cleanup: + if (FAILED(hr)) { + if (d3dxmesh) IUnknown_Release(d3dxmesh); + if (adjacency) ID3DXBuffer_Release(adjacency); + } + HeapFree(GetProcessHeap(), 0, mesh_data.vertices); + HeapFree(GetProcessHeap(), 0, mesh_data.num_tri_per_face); + HeapFree(GetProcessHeap(), 0, mesh_data.indices); + return hr; +}
On 05/19/2011 06:34 PM, Dylan Smith wrote:
On Thu, May 19, 2011 at 6:16 AM, Joris Huizerjoris_huizer@yahoo.com wrote:
Hello,
I found a possibly memory leak in the patch. In this function:
+static HRESULT parse_mesh(IDirectXFileData *filedata, struct mesh_data *mesh_data, DWORD provide_flags)
These may leak the allocated blocks:
- mesh_data->vertices = HeapAlloc(GetProcessHeap(), 0,
mesh_data->num_vertices * sizeof(*mesh_data->vertices));
- mesh_data->num_tri_per_face = HeapAlloc(GetProcessHeap(), 0,
mesh_data->num_poly_faces * sizeof(*mesh_data->num_tri_per_face));
- mesh_data->indices = HeapAlloc(GetProcessHeap(), 0,
(mesh_data->num_tri_faces + mesh_data->num_poly_faces * 2) * sizeof(*mesh_data->indices));
- if (!mesh_data->vertices || !mesh_data->num_tri_per_face || !mesh_data->indices)
return E_OUTOFMEMORY;
All the pointers are stored in mesh_data, which isn't lost. They are freed at the end of load_skin_mesh_from_xof.
+cleanup:
- if (FAILED(hr)) {
if (d3dxmesh) IUnknown_Release(d3dxmesh);
if (adjacency) ID3DXBuffer_Release(adjacency);
- }
- HeapFree(GetProcessHeap(), 0, mesh_data.vertices);
- HeapFree(GetProcessHeap(), 0, mesh_data.num_tri_per_face);
- HeapFree(GetProcessHeap(), 0, mesh_data.indices);
- return hr;
+}
Thanks for clarification (Sorry for the noise)