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Am 2015-10-26 um 09:56 schrieb Alistair Leslie-Hughes:
- if (anim_controller) {
*anim_controller = NULL;
FIXME("Animation controller creation not implemented\n");
- }
Do you have an easy way to write this FIXME only if the file has an AnimationSet node? Or maybe even keep returning E_NOTIMPL if the output should be non-NULL?
Also the style doesn't follow the general d3d style ('{' goes in its own line).
ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
D3DXMatrixIdentity(&transform);
check_matrix(&frame_hier->TransformationMatrix, &transform);
It looks like these are the same tests as the ones right above the call. I'd skip them and only have controller-related test.
A test input that should result in a non-NULL controller would be helpful as well.