On 2 February 2017 at 12:43, Józef Kucia jkucia@codeweavers.com wrote:
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index a3d88b9..4980413 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -580,3 +580,46 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
TRACE("Done all gl drawing.\n");
}
+void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z)
I don't care too much, but in the longer term I'd be inclined to merge drawprim.c into some other file like context.c.