This patch should hopefully get Half Life 2, Axis and Allies and Kohan 2 working.
I can confirm that this patch gets HL2 past the login screen, and I can actually start the game! Thanks for all of your work, it is much appreciated.
However, HL2 is still awfully slow, and unplayable. It seems like it runs at .5 fps or so at the moment. I didn't have the patience to wait for it to get past the initial G-man sequence (which by the way, is still not shown, like in Cedega - it's a white screen).
I tried turning down the resolution to 640x480, but that actually seemed to make it worse (different res. from desktop).
DirectX is detected at 6.0 by the game (9.0 hardware), and I think it hardcodes the memory to 64MB of video ram (see messages).
Anyway, it seems to constantly be calling this - there are thousands of those, and this is by far the most common message: fixme:d3d_draw:drawStridedSlow Blending not supported yet fixme:d3d_draw:drawStridedSlow Blending not supported yet fixme:d3d_draw:drawStridedSlow Blending not supported yet fixme:d3d_draw:drawStridedSlow Blending not supported yet
If I filter those out, I can see the SetRenderState unimplemented messages again (see d3d bug), and also:
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment! fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment! fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7ff6bc30) : stub, emulating 64Mib for now, returning 64Mib
....
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x7ff6bc30) : stub fixme:wave:DSD_CreateSecondaryBuffer (0x7c939db8,0x7fcae404,8,0,0x7c949fd4,0x7c94a0c4,0x7c949fb0): stub fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:d3d_decl:IWineD3DVertexDeclarationImpl_SetDeclaration Parsing declatation 9 fixme:d3d:IWineD3DDeviceImpl_TestCooperativeLevel (0x7ff6bc30) : stub fixme:vxd:VXD_Open Unknown/unsupported VxD L"gdperf.vxd". Try setting Windows version to 'nt40' or 'win31'. fixme:d3d:IWineD3DDeviceImpl_TestCooperativeLevel (0x7ff6bc30) : stub fixme:d3d:IWineD3DDeviceImpl_TestCooperativeLevel (0x7ff6bc30) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x7ff6bc30) : stub fixme:d3d:IWineD3DResourceImpl_SetPriority (0x741ec4b0) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x7ff6bc30) : stub fixme:d3d:IWineD3DQueryImpl_GetData (0x7ffc9978) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x7ffc9978) : stub fixme:d3d_decl:IWineD3DVertexDeclarationImpl_SetDeclaration Parsing declatation 9 fixme:d3d_decl:IWineD3DVertexDeclarationImpl_SetDeclaration Parsing declatation 9 fixme:d3d_decl:IWineD3DVertexDeclarationImpl_SetDeclaration Parsing declatation 9 fixme:d3d:IWineD3DDeviceImpl_TestCooperativeLevel (0x7ff6bc30) : stub fixme:d3d:IWineD3DQueryImpl_GetData (0x7ffc9978) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x7ffc9978) : stub fixme:d3d:IWineD3DDeviceImpl_TestCooperativeLevel (0x7ff6bc30) : stub fixme:d3d:IWineD3DQueryImpl_GetData (0x7ffc9978) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x7ffc9978) : stub fixme:d3d:IWineD3DDeviceImpl_TestCooperativeLevel (0x7ff6bc30) : stub fixme:d3d:IWineD3DQueryImpl_GetData (0x7ffc9978) : stub
=============
I also left it playing the initial sequence and went to sleep .. and now I see it has crashed (runtime error dialog box) with the following messages:
...
fixme:d3d_draw:drawStridedSlow Blending not supported yet fixme:d3d_draw:drawStridedSlow Blending not supported yet fixme:d3d:IWineD3DQueryImpl_GetData (0x74c6f350) : stub fixme:d3d:IWineD3DQueryImpl_GetData (0x74c6f540) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x74c6f350) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x74c6f350) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x74e985f8) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x74e985f8) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x74c6f540) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x74c6f540) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x70c862b0) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x70c862b0) : stub err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 07f5, blocked by 07f4, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x7c9fe8e0 "DSOUND_mixlock" wait timed out in thread 0031, blocked by 0038, retrying (60 sec) fixme:d3d:IWineD3DDeviceImpl_TestCooperativeLevel (0x7ff6be70) : stub fixme:d3d:IWineD3DQueryImpl_GetData (0x7ffc9bb8) : stub fixme:d3d:IWineD3DQueryImpl_Issue (0x7ffc9bb8) : stub err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 07f6, blocked by 07f5, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x7c9fe8e0 "DSOUND_mixlock" wait timed out in thread 0031, blocked by 0038, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 07f7, blocked by 07f6, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x762200 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 07f6, blocked by 0031, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x762200 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0031, blocked by 07f6, retrying (60 sec) wine: Unhandled exception (thread 07f7), starting debugger... err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 0031, blocked by 07f6, retrying (60 sec) err:seh:start_debugger Couldn't start debugger ("winedbg --auto 48 8444") (31) Read the Wine Developers Guide on how to set up winedbg or another debugger err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 0031, blocked by 07f6, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 0031, blocked by 07f6, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 0031, blocked by 07f6, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 0031, blocked by 07f6, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 0031, blocked by 07f6, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 0031, blocked by 07f6, retrying (60 sec) /home/phantom/bin/steam: line 7: 4303 Killed wine Steam.exe err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 0031, blocked by 07f6, retrying (60 sec) [phantom@cobra ~]$ client callback thread error client callback thread error err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 006a, blocked by 07f6, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 0034, blocked by 07f6, retrying (60 sec)
--- Ivan Gyurdiev ivg2@cornell.edu wrote:
This patch should hopefully get Half Life 2, Axis
and
Allies and Kohan 2 working.
I can confirm that this patch gets HL2 past the login screen, and I can actually start the game! Thanks for all of your work, it is much appreciated.
However, HL2 is still awfully slow, and unplayable. It seems like it runs at .5 fps or so at the moment. I didn't have the patience to wait for it to get past the initial G-man sequence (which by the way, is still not shown, like in Cedega - it's a white screen).
I tried turning down the resolution to 640x480, but that actually seemed to make it worse (different res. from desktop).
DirectX is detected at 6.0 by the game (9.0 hardware), and I think it hardcodes the memory to 64MB of video ram (see messages).
There are quite a few performance boosting changes to come, so hopefully Half Life 2 will start to get upto speed.
I also left it playing the initial sequence and went to sleep .. and now I see it has crashed (runtime error dialog box) with the following messages:
...
err:ntdll:RtlpWaitForCriticalSection section 0x325184 "loader.c: loader_section" wait timed out in thread 07f5, blocked by 07f4, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x7c9fe8e0 "DSOUND_mixlock" wait timed out in thread 0031, blocked by 0038, retrying (60 sec)
"DSOUND_mixlock" is the clue here, I get this error all the time with sound turned on, I've had a bit of a look at it and it looks like a thread goes awol possibly due to a buffer overrun leaving a lock on a critical section.
The Increadables demo crashes 100% of the time for me with I'm using alsa for sound. http://www.download.com/The-Incredibles-demo/3000-7505_4-10334423.html?tag=l...
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