2009/2/23 Austin English austinenglish@gmail.com:
- STDMETHOD(ApplyStateBlock)(THIS_ DWORD_PTR Token) PURE;
- STDMETHOD(CaptureStateBlock)(THIS_ DWORD_PTR Token) PURE;
- STDMETHOD(DeleteStateBlock)(THIS_ DWORD_PTR Token) PURE;
- STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD_PTR * pToken) PURE;
Which version of the DXSDK does this match?
On Mon, Feb 23, 2009 at 1:58 AM, Henri Verbeet hverbeet@gmail.com wrote:
2009/2/23 Austin English austinenglish@gmail.com:
- STDMETHOD(ApplyStateBlock)(THIS_ DWORD_PTR Token) PURE;
- STDMETHOD(CaptureStateBlock)(THIS_ DWORD_PTR Token) PURE;
- STDMETHOD(DeleteStateBlock)(THIS_ DWORD_PTR Token) PURE;
- STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD_PTR * pToken) PURE;
Which version of the DXSDK does this match?
You're right, looks like it's not in there. Ignore this patch please, sorry for the noise.
FWIW, I think the right way to fix this would be to use a handle table like for shaders.