From: Aaryaman Vasishta jem456.vasishta@gmail.com
Signed-off-by: Aaryaman Vasishta jem456.vasishta@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/d3drm/tests/d3drm.c | 53 ++++---- dlls/d3drm/texture.c | 312 ++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 329 insertions(+), 36 deletions(-)
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c index 9bc9a84444a..91ee68ca435 100644 --- a/dlls/d3drm/tests/d3drm.c +++ b/dlls/d3drm/tests/d3drm.c @@ -5656,9 +5656,8 @@ static void test_load_texture(void) if (hr == D3DRMERR_BADOBJECT) IDirect3DRM_Release(d3drm1); d3drm_img = IDirect3DRMTexture_GetImage(texture1); - todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); - if (d3drm_img) - test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized); + ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); + test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture_Release(texture1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); @@ -5666,15 +5665,14 @@ static void test_load_texture(void) NULL, &IID_IDirect3DRMTexture, (void **)&texture1); ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr); hr = IDirect3DRMTexture_InitFromFile(texture1, NULL); - todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); + ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture_InitFromFile(texture1, ""); - todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); + ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture_InitFromFile(texture1, filename); - todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr); + ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr); d3drm_img = IDirect3DRMTexture_GetImage(texture1); - todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); - if (d3drm_img) - test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized); + ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); + test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture_Release(texture1);
hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2); @@ -5687,9 +5685,8 @@ static void test_load_texture(void) if (hr == D3DRMERR_BADOBJECT) IDirect3DRM_Release(d3drm1); d3drm_img = IDirect3DRMTexture2_GetImage(texture2); - todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); - if (d3drm_img) - test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); + ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); + test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture2_Release(texture2); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); @@ -5697,15 +5694,14 @@ static void test_load_texture(void) NULL, &IID_IDirect3DRMTexture2, (void **)&texture2); ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr); hr = IDirect3DRMTexture2_InitFromFile(texture2, NULL); - todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); + ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture2_InitFromFile(texture2, ""); - todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); + ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture2_InitFromFile(texture2, filename); - todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr); + ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr); d3drm_img = IDirect3DRMTexture2_GetImage(texture2); - todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); - if (d3drm_img) - test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); + ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); + test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture2_Release(texture2);
hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3); @@ -5718,17 +5714,15 @@ static void test_load_texture(void) if (hr == D3DRMERR_BADOBJECT) IDirect3DRM_Release(d3drm1); d3drm_img = IDirect3DRMTexture3_GetImage(texture3); - todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); - if (d3drm_img) - test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); + ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); + test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); /* Test whether querying a version 1 texture from version 3 causes a * change in the loading behavior. */ hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr); d3drm_img = IDirect3DRMTexture_GetImage(texture1); - todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); - if (d3drm_img) - test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); + ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); + test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture_Release(texture1); IDirect3DRMTexture3_Release(texture3); ref2 = get_refcount((IUnknown *)d3drm1); @@ -5738,15 +5732,14 @@ static void test_load_texture(void) NULL, &IID_IDirect3DRMTexture3, (void **)&texture3); ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr); hr = IDirect3DRMTexture3_InitFromFile(texture3, NULL); - todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); + ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture3_InitFromFile(texture3, ""); - todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); + ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture3_InitFromFile(texture3, filename); - todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr); + ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr); d3drm_img = IDirect3DRMTexture3_GetImage(texture3); - todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); - if (d3drm_img) - test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); + ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); + test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture3_Release(texture3);
ret = DeleteFileA(filename); diff --git a/dlls/d3drm/texture.c b/dlls/d3drm/texture.c index fd56e76ff92..58be588a1d6 100644 --- a/dlls/d3drm/texture.c +++ b/dlls/d3drm/texture.c @@ -2,6 +2,7 @@ * Implementation of IDirect3DRMTextureX interfaces * * Copyright 2012 Christian Costa + * Copyright 2016 Aaryaman Vasishta * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -67,6 +68,289 @@ static BOOL d3drm_validate_image(D3DRMIMAGE *image) return TRUE; }
+static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data, + unsigned int w, unsigned int h, BOOL flip) +{ + unsigned char *dst_data, *src_ptr, *dst_ptr; + unsigned int src_pitch, dst_pitch, i, x, y; + D3DRMPALETTEENTRY *palette, *entry; + unsigned int colour_count = 0; + + if (w > (~(SIZE_T)0 - 3) / h) + return FALSE; + + src_pitch = flip ? -w * 3 : w * 3; + dst_pitch = (w + 3) & ~3; + + if (!(dst_data = heap_alloc(dst_pitch * h))) + { + WARN("Failed to allocate image buffer.\n"); + return FALSE; + } + memset(dst_data, 0xff, dst_pitch * h); + + if (!(palette = heap_alloc(256 * sizeof(*palette)))) + { + WARN("Failed to allocate palette.\n"); + heap_free(dst_data); + return FALSE; + } + + src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data; + dst_ptr = dst_data; + + for (y = 0; y < h; ++y) + { + for (x = 0; x < w; ++x) + { + for (i = 0; i < colour_count; ++i) + { + entry = &palette[i]; + if (entry->red == src_ptr[x * 3 + 0] + && entry->green == src_ptr[x * 3 + 1] + && entry->blue == src_ptr[x * 3 + 2]) + break; + } + + if (i == colour_count) + { + if (colour_count == 256) + { + heap_free(dst_data); + heap_free(palette); + return FALSE; + } + + entry = &palette[colour_count++]; + entry->red = src_ptr[x * 3 + 0]; + entry->green = src_ptr[x * 3 + 1]; + entry->blue = src_ptr[x * 3 + 2]; + entry->flags = D3DRMPALETTE_READONLY; + } + + dst_ptr[x] = i; + } + + src_ptr += src_pitch; + dst_ptr += dst_pitch; + } + + image->depth = 8; + image->rgb = 0; + image->bytes_per_line = dst_pitch; + image->buffer1 = dst_data; + image->red_mask = 0xff; + image->green_mask = 0xff; + image->blue_mask = 0xff; + image->palette_size = colour_count; + if (!(image->palette = heap_realloc(palette, colour_count * sizeof(*palette)))) + image->palette = palette; + + return TRUE; +} + +static HRESULT d3drm_image_load_32(D3DRMIMAGE *image, unsigned char *src_data, + LONGLONG src_data_size, unsigned int w, unsigned int h, BOOL flip) +{ + unsigned char *dst_data, *src_ptr, *dst_ptr; + unsigned int src_pitch, dst_pitch, x, y; + + if (d3drm_image_palettise(image, src_data, w, h, flip)) + return D3DRM_OK; + + if (w > (~(SIZE_T)0 / 4) / h) + return D3DRMERR_BADALLOC; + + src_pitch = flip ? -w * 3 : w * 3; + dst_pitch = w * 4; + + if (!(dst_data = heap_alloc(dst_pitch * h))) + { + WARN("Failed to allocate image buffer.\n"); + return D3DRMERR_BADALLOC; + } + + src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data; + dst_ptr = dst_data; + + for (y = 0; y < h; ++y) + { + for (x = 0; x < w; ++x) + { + dst_ptr[x * 4 + 0] = src_ptr[x * 3 + 0]; + dst_ptr[x * 4 + 1] = src_ptr[x * 3 + 1]; + dst_ptr[x * 4 + 2] = src_ptr[x * 3 + 2]; + dst_ptr[x * 4 + 3] = 0xff; + } + + src_ptr += src_pitch; + dst_ptr += dst_pitch; + } + + image->depth = 32; + image->rgb = 1; + image->bytes_per_line = dst_pitch; + image->buffer1 = dst_data; + image->red_mask = 0xff0000; + image->green_mask = 0x00ff00; + image->blue_mask = 0x0000ff; + image->palette_size = 0; + image->palette = NULL; + + return D3DRM_OK; +} + +static HRESULT d3drm_image_load_8(D3DRMIMAGE *image, const RGBQUAD *palette, + unsigned char *src_data, LONGLONG src_data_size, unsigned int w, unsigned int h, BOOL flip) +{ + unsigned char *dst_data; + unsigned int i; + + if (w > ~(SIZE_T)0 / h) + return D3DRMERR_BADALLOC; + + if (!(dst_data = heap_alloc(w * h))) + { + WARN("Failed to allocate image buffer.\n"); + return D3DRMERR_BADALLOC; + } + + if (!(image->palette = heap_alloc(256 * sizeof(*image->palette)))) + { + WARN("Failed to allocate palette.\n"); + heap_free(dst_data); + return D3DRMERR_BADALLOC; + } + + memcpy(image->palette, palette, 256 * sizeof(*image->palette)); + for (i = 0; i < 256; ++i) + { + image->palette[i].flags = D3DRMPALETTE_READONLY; + } + + if (flip) + { + for (i = 0; i < h; ++i) + { + memcpy(&dst_data[i * w], &src_data[(h - 1 - i) * w], w); + } + } + else + { + memcpy(dst_data, src_data, w * h); + } + + image->depth = 8; + image->rgb = 0; + image->bytes_per_line = w; + image->buffer1 = dst_data; + image->red_mask = 0xff; + image->green_mask = 0xff; + image->blue_mask = 0xff; + image->palette_size = 256; + + return D3DRM_OK; +} + +static void CDECL destroy_image_callback(IDirect3DRMObject *obj, void *arg) +{ + D3DRMIMAGE *image = arg; + + TRACE("texture object %p, image %p.\n", obj, image); + + heap_free(image->buffer1); + heap_free(image); +} + +static HRESULT d3drm_texture_load(struct d3drm_texture *texture, + const char *path, BOOL flip, D3DRMIMAGE **image_out) +{ + BITMAPFILEHEADER *header; + unsigned int w, h, bpp; + HANDLE file, mapping; + LARGE_INTEGER size; + D3DRMIMAGE *image; + BITMAPINFO *info; + LONGLONG rem; + HRESULT hr; + + if ((file = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0)) == INVALID_HANDLE_VALUE) + return D3DRMERR_BADOBJECT; + + mapping = CreateFileMappingW(file, NULL, PAGE_READONLY, 0, 0, NULL); + CloseHandle(file); + if (!mapping || mapping == INVALID_HANDLE_VALUE) + return D3DRMERR_BADVALUE; + + if (!GetFileSizeEx(mapping, &size)) + { + CloseHandle(mapping); + return D3DRMERR_BADVALUE; + } + rem = size.QuadPart; + + header = MapViewOfFile(mapping, FILE_MAP_READ, 0, 0, 0); + CloseHandle(mapping); + if (!header) + return D3DRMERR_BADVALUE; + + hr = D3DRMERR_BADALLOC; + if (!(image = heap_alloc_zero(sizeof(*image)))) + goto fail; + + hr = D3DRMERR_BADFILE; + if (rem < sizeof(*header) || header->bfType != 0x4d42 /* BM */) + goto fail; + rem -= sizeof(*header); + + info = (BITMAPINFO *)&header[1]; + /* Only allow version 1 DIB's (BITMAPINFOHEADER) to be loaded. */ + if (rem < sizeof(info->bmiHeader) || info->bmiHeader.biSize != sizeof(info->bmiHeader)) + goto fail; + rem -= sizeof(info->bmiHeader); + + w = info->bmiHeader.biWidth; + h = abs(info->bmiHeader.biHeight); + bpp = info->bmiHeader.biBitCount == 24 ? 32 : info->bmiHeader.biBitCount; + if (bpp != 8 && bpp != 32) + goto fail; + + image->width = w; + image->height = h; + image->aspectx = 1; + image->aspecty = 1; + if (bpp == 8) + { + rem -= 256 * sizeof(*info->bmiColors); + if (w > rem / h) + goto fail; + hr = d3drm_image_load_8(image, info->bmiColors, (unsigned char *)&info->bmiColors[256], rem, w, h, flip); + } + else + { + if (w > (rem / 3) / h) + goto fail; + hr = d3drm_image_load_32(image, (unsigned char *)&info->bmiColors, rem, w, h, flip); + } + if (FAILED(hr)) + goto fail; + + /* Use an internal destroy callback to destroy the image struct. */ + hr = IDirect3DRMObject_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, destroy_image_callback, image); + + *image_out = image; + + UnmapViewOfFile(header); + + return hr; + +fail: + heap_free(image); + UnmapViewOfFile(header); + + return hr; +} + static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); @@ -171,9 +455,16 @@ static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWO
static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename) { - FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename)); + struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); + D3DRMIMAGE *image; + HRESULT hr;
- return E_NOTIMPL; + TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename)); + + if (FAILED(hr = d3drm_texture_load(texture, filename, FALSE, &image))) + return hr; + + return IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image); }
static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface, @@ -473,9 +764,11 @@ static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DW
static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename) { - FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename)); + struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
- return E_NOTIMPL; + TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename)); + + return IDirect3DRMTexture3_InitFromFile(&texture->IDirect3DRMTexture3_iface, filename); }
static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface, @@ -833,9 +1126,16 @@ static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DW
static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename) { - FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename)); + struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); + D3DRMIMAGE *image; + HRESULT hr;
- return E_NOTIMPL; + TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename)); + + if (FAILED(hr = d3drm_texture_load(texture, filename, TRUE, &image))) + return hr; + + return IDirect3DRMTexture3_InitFromImage(iface, image); }
static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,
Hi,
While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=43497
Your paranoid android.
=== debian9 (64 bit Wow Wine report) ===
d3drm: Unhandled exception: page fault on read access to 0x10028730e in 64-bit code (0x00007f47d97d3c47).
Report errors: d3drm:d3drm crashed (c0000005)
=== debian9 (build log) ===