"F Capela" darkwalker_@yahoo.com wrote:
A small fix to those who play games using keyboard layouts with deadkeys. Patch generated against 0.9.51 release. Wine currently don't pass keypress events to the windows executable when the keypress is either a deadkey or follows a deadkey. This makes it impossible to use any of those keys with games that use WM_KEYDOWN events to track keypresses - two examples are Guild Wars and World of Warcraft. This patch modifies dlls/winex11.drv/event.c to send all keypresses to the client, and dlls/winex11.drv/keyboard.c to implement a WM_KEYDOWN translation cache in order to correctly treat them as keys or deadkeys and keep text input with deadkeys working. Only tested with Notepad and Guild Wars. This is my first patch; don't hesitate to point any problems.
This hack completely breaks native dead keys support on the X11 side. First thing to do is to write a test case which replicates the behaviour you would like to fix.