Just a question, I noticed some of the dx8 patches are not applied - Is it due to the Chrismas backlog where Alexander took a very well deserved break, or because they have slipped through the cracks (or are there problems with them)?
Will it help to resubmit them based off the current cvs since there were about 4 chained together each based off the previous one?
Jason
"Ann and Jason Edmeades" us@the-edmeades.demon.co.uk writes:
Just a question, I noticed some of the dx8 patches are not applied - Is it due to the Chrismas backlog where Alexander took a very well deserved break, or because they have slipped through the cracks (or are there problems with them)?
Will it help to resubmit them based off the current cvs since there were about 4 chained together each based off the previous one?
Most likely they slipped through the cracks; I may still have them in my queue, but it never hurts to resubmit. And especially in an area that has been undergoing many changes, I always prefer to apply an up-to-date patch than a 2 weeks old one.
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On Friday 10 January 2003 23:47, Alexandre Julliard wrote:
"Ann and Jason Edmeades" us@the-edmeades.demon.co.uk writes:
Just a question, I noticed some of the dx8 patches are not applied - Is it due to the Chrismas backlog where Alexander took a very well deserved break, or because they have slipped through the cracks (or are there problems with them)?
Will it help to resubmit them based off the current cvs since there were about 4 chained together each based off the previous one?
Most likely they slipped through the cracks; I may still have them in my queue, but it never hurts to resubmit. And especially in an area that has been undergoing many changes, I always prefer to apply an up-to-date patch than a 2 weeks old one.
Hi all,
i coming back just in time ;)
Ok, how do you prefer: - - a huge d3d8 patch (very easy for me) - - many many little patches (hmmmm)
but we have a new external need: the new x11drv/GLX stuff (know as "[WINE-D3D] glx init and D3D stuff") who is the begin for GL abstraction.
thanks, Raphael
Raphaël Junqueira fenix@club-internet.fr writes:
Ok, how do you prefer: a huge d3d8 patch (very easy for me) many many little patches (hmmmm)
Many small patches please <g>
but we have a new external need: the new x11drv/GLX stuff (know as "[WINE-D3D] glx init and D3D stuff") who is the begin for GL abstraction.
I don't like this one; the X11 escape interface is a hack that should be used as little as possible, and export only what's absolutely necessary. We shouldn't export large structures like that one.