Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/device.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 71b5aaa5742..b5bf7c86740 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3509,8 +3509,8 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, struct wined3d_box box = {0}; struct wined3d_shader *vs; unsigned int i, j; + uint32_t map; HRESULT hr; - WORD map;
TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, " "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n", @@ -3530,14 +3530,13 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, * VBOs in those buffers and fix up the stream_info structure. * * Also apply the start index. */ - for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i) + map = stream_info.use_map; + while (map) { struct wined3d_stream_info_element *e; struct wined3d_map_desc map_desc;
- if (!(map & 1)) - continue; - + i = wined3d_bit_scan(&map); e = &stream_info.elements[i]; resource = &state->streams[e->stream_idx].buffer->resource; box.left = src_start_idx * e->stride; @@ -3545,10 +3544,12 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, if (FAILED(wined3d_resource_map(resource, 0, &map_desc, &box, WINED3D_MAP_READ))) { ERR("Failed to map resource.\n"); - for (j = 0, map = stream_info.use_map; map && j < i; map >>= 1, ++j) + map = stream_info.use_map; + while (map) { - if (!(map & 1)) - continue; + j = wined3d_bit_scan(&map); + if (j >= i) + break;
e = &stream_info.elements[j]; resource = &state->streams[e->stream_idx].buffer->resource; @@ -3564,11 +3565,10 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, hr = process_vertices_strided(device, dst_idx, vertex_count, &stream_info, dst_buffer, flags, dst_fvf);
- for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i) + map = stream_info.use_map; + while (map) { - if (!(map & 1)) - continue; - + i = wined3d_bit_scan(&map); resource = &state->streams[stream_info.elements[i].stream_idx].buffer->resource; if (FAILED(wined3d_resource_unmap(resource, 0))) ERR("Failed to unmap resource.\n");