Hi Rico,
2011/12/13 Rico Schüller kgbricola@web.de:
dlls/d3dx9_36/effect.c | 52 +++++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 49 insertions(+), 3 deletions(-)
+static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector) +{
- set_number((float *)param->data, param->type, vector, D3DXPT_FLOAT);
- if (param->columns > 1) set_number((FLOAT *)param->data + 1, param->type, (FLOAT *)vector + 1, D3DXPT_FLOAT);
- if (param->columns > 2) set_number((FLOAT *)param->data + 2, param->type, (FLOAT *)vector + 2, D3DXPT_FLOAT);
- if (param->columns > 3) set_number((FLOAT *)param->data + 3, param->type, (FLOAT *)vector + 3, D3DXPT_FLOAT);
+}
Can't you use a for loop instead? While you're at it, you should also pick one between "float" and "FLOAT".
Am 13.12.2011 16:10, schrieb Matteo Bruni:
Hi Rico,
2011/12/13 Rico Schüllerkgbricola@web.de:
dlls/d3dx9_36/effect.c | 52 +++++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 49 insertions(+), 3 deletions(-)
+static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector) +{
- set_number((float *)param->data, param->type, vector, D3DXPT_FLOAT);
- if (param->columns> 1) set_number((FLOAT *)param->data + 1, param->type, (FLOAT *)vector + 1, D3DXPT_FLOAT);
- if (param->columns> 2) set_number((FLOAT *)param->data + 2, param->type, (FLOAT *)vector + 2, D3DXPT_FLOAT);
- if (param->columns> 3) set_number((FLOAT *)param->data + 3, param->type, (FLOAT *)vector + 3, D3DXPT_FLOAT);
+}
Can't you use a for loop instead? While you're at it, you should also pick one between "float" and "FLOAT".
Yeah, I'll send a new version with a loop. That way the "float" vs "FLOAT" will also be fixed.
Thanks Rico