H. Verbeet wrote:
Currently pixel shaders get created, but not used. This patch enables OpenGL fragment programs if pixel shaders are enabled and the harware supports it. Makes fonts readable in the menu for the BF2 demo. This patch should be applied after the one that removes the FIXME in drawPrimitiveDrawStrided.
You were able to get the BF2 demo to show something? Is this with native d3dx9_25.dll ?
Did you run into this bug at all? http://bugs.winehq.org/show_bug.cgi?id=4745
On 08/03/06, Ivan Gyurdiev ivg2@cornell.edu wrote:
You were able to get the BF2 demo to show something?
Yes.
Is this with native d3dx9_25.dll ?
Yes.
Did you run into this bug at all? http://bugs.winehq.org/show_bug.cgi?id=4745
Nope. I do have to use OSS instead of ALSA, or it will hang right at the point where the "Join Game" button should get shown, but it never gives me the "nested exception on signal stack" error. It might be usefull to add a few traces to the debug log, eg +d3d9,+d3d,+seh and maybe others depending on what that shows you.
Nope. I do have to use OSS instead of ALSA,
Doesn't help.
or it will hang right at the point where the "Join Game" button should get shown, but it never gives me the "nested exception on signal stack" error. It might be usefull to add a few traces to the debug log, eg +d3d9,+d3d,+seh and maybe others depending on what that shows you.
I've attached the trace - I see some texture-related errors before the exception is thrown. http://bugs.winehq.org/show_bug.cgi?id=4745