Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/surface.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5f34ad0..388b803 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3854,10 +3854,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst { TRACE("Depth/stencil blit.\n");
- if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM) - dst_location = dst_texture->resource.map_binding; - else + if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU) dst_location = dst_texture->resource.draw_binding; + else + dst_location = dst_texture->resource.map_binding;
context = context_acquire(device, dst_texture, dst_sub_resource_idx); valid_locations = device->blitter->ops->blitter_blit(device->blitter, @@ -3959,10 +3959,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst blit_op = WINED3D_BLIT_OP_RAW_BLIT; }
- if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM) - dst_location = dst_texture->resource.map_binding; - else + if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU) dst_location = dst_texture->resource.draw_binding; + else + dst_location = dst_texture->resource.map_binding;
context = context_acquire(device, dst_texture, dst_sub_resource_idx); valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,