Am Freitag, 22. Februar 2008 23:31:43 schrieb Roderick Colenbrander:
Hi,
In the default backbuffer based renderer in WineD3D the front and backbuffer share the same pixel format while D3D itself decouples them. A lot of applications use alpha on the backbuffer, so make sure we have alpha. This change is needed because the single pixel format which we had before always had alpha.
/* In case of ORM_BACKBUFFER, make sure to request an alpha
component for X4R4G4B4/X8R8G8B8 as we might need it for the backbuffer. */ It would be for offscreen buffers, not the back buffer. I'm sorry for the confusion in the earlier mail