On 26 January 2016 at 22:51, Matteo Bruni mbruni@codeweavers.com wrote:
if (format->glInternal
&& (format->flags[WINED3D_GL_RES_TYPE_RB] & WINED3DFMT_FLAG_RENDERTARGET
|| format->flags[WINED3D_GL_RES_TYPE_RB] & WINED3DFMT_FLAG_DEPTH
|| format->flags[WINED3D_GL_RES_TYPE_RB] & WINED3DFMT_FLAG_STENCIL))
It's not the worst thing in the world, but I think you meant "format->flags[WINED3D_GL_RES_TYPE_RB] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)"?