On 14 February 2016 at 21:33, Stefan Dösinger stefandoesinger@gmx.at wrote:
Going back to square one and moving around texture resources. Anything that's based on reassigning client library resources will make d3d11 deferred contexts very difficult.
So far I'm only moving around RGB textures and invalidating everything else for simplicity.
Does this do the right thing for multi-sampled swapchains?
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Am 2016-02-16 um 14:04 schrieb Henri Verbeet:
On 14 February 2016 at 21:33, Stefan Dösinger stefandoesinger@gmx.at wrote:
So far I'm only moving around RGB textures and invalidating everything else for simplicity.
Does this do the right thing for multi-sampled swapchains?
It probably doesn't. It's easy to fix, but I'll extend the flip test to multisampled swapchains before I resend.
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Am 2016-02-21 um 18:14 schrieb Stefan Dösinger:
It probably doesn't. It's easy to fix, but I'll extend the flip test to multisampled swapchains before I resend.
I have attached an updated patch and test. I didn't resend the flipping patch yet to reduce spam on wine-patches.