On 12.08.2016 13:00, Andrey Gusev wrote:
+D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *frame_root, const char *name) +{
- FIXME("frame_root %p, name %s stub!\n", frame_root, debugstr_a(name));
- return NULL;
+}
This looks trivial enough to implement. It's probably just going from pFrameFirstChild -> pFrameSibling. The question is does it check grandchildren, but it's easy to test.
2016-08-12 12:35 GMT+02:00 Nikolay Sivov bunglehead@gmail.com:
On 12.08.2016 13:00, Andrey Gusev wrote:
+D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *frame_root, const char *name) +{
- FIXME("frame_root %p, name %s stub!\n", frame_root, debugstr_a(name));
- return NULL;
+}
This looks trivial enough to implement. It's probably just going from pFrameFirstChild -> pFrameSibling. The question is does it check grandchildren, but it's easy to test.
In case this is still waiting my reply, I agree with Nikolay here. It's probably supposed to check all the descendants recursively but, yeah, tests.